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Clinical Trials/NCT03094364
NCT03094364CompletedNot Applicable

Video Game-based Therapy for Arm Weakness In Progressive Multiple Sclerosis

University of Massachusetts, Lowell1 site in 1 country31 target enrollmentStarted: November 1, 2015Last updated:
Conditions
Interventions

Trial Snapshot

Phase
Not Applicable
Status
Completed
Enrollment
31
Locations
1
Primary Endpoint
Bilateral Activity Monitors (Accelerometers)

Study Overview

Brief Summary

Participants will receive intensive therapy through a video game in their own homes for 1 month. The game is operated by movements of the body (no controller needed) and acts like a virtual therapist. Participants will agree to play the game for 30 hours. They will also receive 4 home visits from a therapist designed to increase use of their arm for daily activities that are important to them. Participants will also receive a smart watch that will measure use of their weaker arm and alert them when their arm is not participating in activities. Arm strength and function will be measured before and after the therapy program.

Detailed Description

Randomized waitlist control trial. One group will receive treatment immediately (50%) and the other group will receive treatment following a three-week delay (50%). Group 1 will be assessed by physical/occupational therapists and rehabilitation psychologists (blinded to treatment phase) before and after the virtual gaming treatment. Group 2 will receive two baseline assessments (baseline followed by three weeks of usual and customary care and then another baseline before starting the gaming treatment), and again after three weeks of virtual gaming treatment.

Study Design

Study Type
Interventional
Allocation
Randomized
Intervention Model
Parallel
Primary Purpose
Treatment
Masking
Single (Outcomes Assessor)

Eligibility Criteria

Ages
18 Years to — (Adult, Older Adult)
Sex
All
Accepts Healthy Volunteers
No

Inclusion Criteria

  • •Patients who have progressive multiple sclerosis resulting in upper extremity motor impairment.
  • •Have the ability to comprehend and participate in basic elements of the therapy.
  • •Have substantial non-use in the more affected upper extremity.

Exclusion Criteria

  • •Are currently participating in other experimental trials.
  • •Are currently participating in additional upper extremity therapy.
  • •Experienced relapse within the past 6 months.
  • •Too frail to undergo intensive rehabilitation,
  • •Those with serious, uncontrolled medical problems.

Arms & Interventions

Immediate Treatment

Active Comparator

Patients will receive an in-home consultation with an occupational/physical therapist in which they are educated about the intervention, the system is set up, and they are guided through use of the system. After initial contact, therapist support will be available via telephone to address specific difficulties with operating the system, as well as three additional home visits throughout the 3 week intervention.

The rehabilitation program requires use of the rehabilitation gaming system for 1.5 hours daily for 21 consecutive days (equivalent dosage to standard CI therapy), limb activation device worn for 90% of waking hours, and completion of the automated transfer package to facilitate real-world arm use (e.g., problem-solving modules, daily monitoring of arm use). After completing the intervention, the patient will receive additional consultation with the therapist to formulate goals for follow-up. Follow-up assessments will be conducted to assess long-term retention of motor gains.

Intervention: Gaming CI Therapy (Behavioral)

Delayed Treatment

Active Comparator

Patients will receive an in-home consultation with an occupational/physical therapist in which they are educated about the intervention, the system is set up, and they are guided through use of the system. After initial contact, therapist support will be available via telephone to address specific difficulties with operating the system, as well as three additional home visits throughout the 3 week intervention.

The rehabilitation program requires use of the rehabilitation gaming system for 1.5 hours daily for 21 consecutive days (equivalent dosage to standard CI therapy), limb activation device worn for 90% of waking hours, and completion of the automated transfer package to facilitate real-world arm use (e.g., problem-solving modules, daily monitoring of arm use). After completing the intervention, the patient will receive additional consultation with the therapist to formulate goals for follow-up. Follow-up assessments will be conducted to assess long-term retention of motor gains.

Intervention: Gaming CI Therapy (Behavioral)

Outcomes

Primary Outcomes

Bilateral Activity Monitors (Accelerometers)

Time Frame: 0 to 1 Months

Devices to monitor upper extremity movement throughout treatment

Wolf Motor Function Test

Time Frame: 0 to 1 Months

Assessment to evaluate motor function

Secondary Outcomes

  • Multiple Sclerosis Impact Scale (MSIS-29)(0 to 1 Months)
  • Biomechanical Measures(0 to 1 Months)
  • Short form-36 Health Survey(0 to 1 Months)
  • Neuro-QOL(0 to 1 Months)
  • Patient Health Questionnaire (PHQ-9)(0 to 1 Months)
  • Montreal Cognitive Assessment (MoCA)(0 to 1 Months)

Investigators

Sponsor Class
Other
Responsible Party
Principal Investigator
Principal Investigator

Lynne Gauthier

Associate Professor of Physical Therapy and Kinesiology

University of Massachusetts, Lowell

Study Sites (1)

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