Pilot Study to Assess the Feasibility and Initial Efficacy of Therapist-as-consultant, Game-based CI Therapy
- Conditions
- Upper Extremity DysfunctionStrokeHemiparesis
- Interventions
- Behavioral: Hemiparesis Therapy with VR
- Registration Number
- NCT03005457
- Lead Sponsor
- Ohio State University
- Brief Summary
Pilot study to assess the feasibility and initial efficacy of therapist-as-consultant, game-based CI therapy. Pre/post study design. Participant received a target of 30 hours game-based motor intervention, 100 hours constraint of the less affected upper extremity, and 5 hours therapist consultation (including completion of a behavioral contract at the first study visit). Duration of intervention was 10 consecutive weekdays, with pre-treatment and post-treatment testing performed within 1 week prior to and 1 week post-intervention by an independent tester.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 32
- Provide signed and dated informed consent form
- Willing to comply with all study procedures and be available for the duration of the study
- Male or female aged > 17
- Preserved ability to comprehend English and participate in basic elements of the therapy
- Community-dwelling
- Experienced mild to moderate hemiparesis at least six months prior
- Can independently operate the gaming system (those with severe cognitive impairments can usually achieve this)
- Corrected vision of at least 20/70 as assessed by their ability to identify game objects on the monitor from 5 feet away
- concurrent participation in other experimental upper extremity trials
- concurrent participation in other outpatient rehabilitation for their upper extremity
- Botox within the last 3 months (confound)
- near-normal motor function (9-hole Peg Test score above the 10th percentile of a normative sample)
- minimal nonuse (Motor Activity Log at baseline >2.5, Accelerometry > 60%)
- major medical issues that would interfere with study treatments or make intensive rehabilitation difficult to tolerate
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Hemiparesis other Hemiparesis Therapy with VR - Stroke Hemiparesis Therapy with VR -
- Primary Outcome Measures
Name Time Method Change in Motor Activity Log Week 0 and Week 3 Self-report measure of arm use for daily activities
Change in Wolf Motor Function Test Week 0 and Week 3 Objective measure of motor function in a laboratory setting
- Secondary Outcome Measures
Name Time Method Weschler Adult Intelligence Scale Symbol Seach Week 0 and Week 3 Cognitive processing speed assessment
Action Research Arm Test (ARAT) Week 0 and Week 3 Asses Changes in Limb Function
Montreal Cognitive Assessment Week 0 and Week 3 Baseline cognitive screen
Bilateral activity monitors Week 0 and Week 3 Objective measure of arm use
Patient Health Questionnaire Week 0 and Week 3 Measures Depression
Strok Specific Quality of Life Scale Week 0 and Week 3 Quality of life measurement
Kinematic Data Week 0 and Week 3 Kinematic data recorded during game play
Survey Week 0 and Week 3 Survey on satisfaction with the intervention
Mitt Compliance Week 0 and Week 3 Hours of use
Brief Kinesthesia test Week 0 and Week 3 Clinical Assessment of sensation
Total game-play time Week 0 and Week 3 Gestures Week 0 and Week 3 Number of gestures of each type registered in game
Trial Locations
- Locations (1)
The Ohio State University, 2154 Dodd Hall
🇺🇸Columbus, Ohio, United States