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Pilot Study to Assess the Feasibility and Initial Efficacy of Therapist-as-consultant, Game-based CI Therapy

Not Applicable
Completed
Conditions
Upper Extremity Dysfunction
Stroke
Hemiparesis
Interventions
Behavioral: Hemiparesis Therapy with VR
Registration Number
NCT03005457
Lead Sponsor
Ohio State University
Brief Summary

Pilot study to assess the feasibility and initial efficacy of therapist-as-consultant, game-based CI therapy. Pre/post study design. Participant received a target of 30 hours game-based motor intervention, 100 hours constraint of the less affected upper extremity, and 5 hours therapist consultation (including completion of a behavioral contract at the first study visit). Duration of intervention was 10 consecutive weekdays, with pre-treatment and post-treatment testing performed within 1 week prior to and 1 week post-intervention by an independent tester.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
32
Inclusion Criteria
  • Provide signed and dated informed consent form
  • Willing to comply with all study procedures and be available for the duration of the study
  • Male or female aged > 17
  • Preserved ability to comprehend English and participate in basic elements of the therapy
  • Community-dwelling
  • Experienced mild to moderate hemiparesis at least six months prior
  • Can independently operate the gaming system (those with severe cognitive impairments can usually achieve this)
  • Corrected vision of at least 20/70 as assessed by their ability to identify game objects on the monitor from 5 feet away
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Exclusion Criteria
  • concurrent participation in other experimental upper extremity trials
  • concurrent participation in other outpatient rehabilitation for their upper extremity
  • Botox within the last 3 months (confound)
  • near-normal motor function (9-hole Peg Test score above the 10th percentile of a normative sample)
  • minimal nonuse (Motor Activity Log at baseline >2.5, Accelerometry > 60%)
  • major medical issues that would interfere with study treatments or make intensive rehabilitation difficult to tolerate
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Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
Hemiparesis otherHemiparesis Therapy with VR-
StrokeHemiparesis Therapy with VR-
Primary Outcome Measures
NameTimeMethod
Change in Motor Activity LogWeek 0 and Week 3

Self-report measure of arm use for daily activities

Change in Wolf Motor Function TestWeek 0 and Week 3

Objective measure of motor function in a laboratory setting

Secondary Outcome Measures
NameTimeMethod
Weschler Adult Intelligence Scale Symbol SeachWeek 0 and Week 3

Cognitive processing speed assessment

Action Research Arm Test (ARAT)Week 0 and Week 3

Asses Changes in Limb Function

Montreal Cognitive AssessmentWeek 0 and Week 3

Baseline cognitive screen

Bilateral activity monitorsWeek 0 and Week 3

Objective measure of arm use

Patient Health QuestionnaireWeek 0 and Week 3

Measures Depression

Strok Specific Quality of Life ScaleWeek 0 and Week 3

Quality of life measurement

Kinematic DataWeek 0 and Week 3

Kinematic data recorded during game play

SurveyWeek 0 and Week 3

Survey on satisfaction with the intervention

Mitt ComplianceWeek 0 and Week 3

Hours of use

Brief Kinesthesia testWeek 0 and Week 3

Clinical Assessment of sensation

Total game-play timeWeek 0 and Week 3
GesturesWeek 0 and Week 3

Number of gestures of each type registered in game

Trial Locations

Locations (1)

The Ohio State University, 2154 Dodd Hall

🇺🇸

Columbus, Ohio, United States

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