Dichoptic Virtual Reality Therapy for Amblyopia in Adults
Phase 1
Terminated
- Conditions
- AmblyopiaStrabismusAnisometropia
- Interventions
- Other: Patching therapyDevice: Dichoptic therapyDevice: Dioptic (non-dichoptic) therapy
- Registration Number
- NCT02246556
- Lead Sponsor
- University of California, San Francisco
- Brief Summary
This was a randomized, masked, controlled study of the effect of a virtual reality, binocular, 3-dimensional video game on visual acuity and stereopsis in adult patients with amblyopia. The trial has been halted as of June 2016 and will not be evaluating any new subjects for enrollment.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- TERMINATED
- Sex
- All
- Target Recruitment
- 17
Inclusion Criteria
- Interpupillary distance of 60-66 mm
- Age 15-40
- Anisometropic amblyopia or strabismic amblyopia
- Best corrected visual acuity of 20/30 or worse in the amblyopic eye
- No prior therapeutic use of the software
- No other ongoing therapies including patching or recent eye muscle surgery
- No vested interest in the product
- Ability attend visits and complete the training session, and to stop the intervention after the specified intervention period
Exclusion Criteria
- Stimulus-deprivation amblyopia.
- Organic lesions of the eye preventing the establishment of good vision (eg. media opacities, abnormalities in the fundus or optic nerve).
- Lesions of the brain preventing the establishment of good vision (eg. cortical visual impairment).
- Establishment of normal vision by refractive adaptation (wearing glasses after presentation).
- Patients diagnosed with Photosensitive Epilepsy.
- Inability to comply with the follow-up visits required.
- History of pathologic nystagmus (congenital or sensory).
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- CROSSOVER
- Arm && Interventions
Group Intervention Description Patching therapy Patching therapy Patching treatment followed by crossover to dichoptic virtual reality video game treatment arm using Diplopia (TM) software developed for the Oculus Rift (R) game system. Dichoptic therapy Dichoptic therapy Dichoptic virtual reality video game treatment using Diplopia (TM) software developed for the Oculus Rift (R) game system. Dioptic (non-dichoptic) therapy Dioptic (non-dichoptic) therapy Dioptic (non-dichoptic) therapy followed by crossover to dichoptic virtual reality video game treatment arm using Diplopia (TM) software developed for the Oculus Rift (R) game system.
- Primary Outcome Measures
Name Time Method Change in visual acuity 3 weeks, 6 weeks, and 6 months
- Secondary Outcome Measures
Name Time Method Change in stereopsis 3 weeks, 6 weeks, and 6 months Quality of life 3 weeks, 6 weeks, and 6 months
Trial Locations
- Locations (1)
University of California, San Francisco
🇺🇸San Francisco, California, United States