MedPath

Dichoptic Virtual Reality Therapy for Amblyopia in Adults

Phase 1
Terminated
Conditions
Amblyopia
Strabismus
Anisometropia
Interventions
Other: Patching therapy
Device: Dichoptic therapy
Device: Dioptic (non-dichoptic) therapy
Registration Number
NCT02246556
Lead Sponsor
University of California, San Francisco
Brief Summary

This was a randomized, masked, controlled study of the effect of a virtual reality, binocular, 3-dimensional video game on visual acuity and stereopsis in adult patients with amblyopia. The trial has been halted as of June 2016 and will not be evaluating any new subjects for enrollment.

Detailed Description

Not available

Recruitment & Eligibility

Status
TERMINATED
Sex
All
Target Recruitment
17
Inclusion Criteria
  • Interpupillary distance of 60-66 mm
  • Age 15-40
  • Anisometropic amblyopia or strabismic amblyopia
  • Best corrected visual acuity of 20/30 or worse in the amblyopic eye
  • No prior therapeutic use of the software
  • No other ongoing therapies including patching or recent eye muscle surgery
  • No vested interest in the product
  • Ability attend visits and complete the training session, and to stop the intervention after the specified intervention period
Exclusion Criteria
  • Stimulus-deprivation amblyopia.
  • Organic lesions of the eye preventing the establishment of good vision (eg. media opacities, abnormalities in the fundus or optic nerve).
  • Lesions of the brain preventing the establishment of good vision (eg. cortical visual impairment).
  • Establishment of normal vision by refractive adaptation (wearing glasses after presentation).
  • Patients diagnosed with Photosensitive Epilepsy.
  • Inability to comply with the follow-up visits required.
  • History of pathologic nystagmus (congenital or sensory).

Study & Design

Study Type
INTERVENTIONAL
Study Design
CROSSOVER
Arm && Interventions
GroupInterventionDescription
Patching therapyPatching therapyPatching treatment followed by crossover to dichoptic virtual reality video game treatment arm using Diplopia (TM) software developed for the Oculus Rift (R) game system.
Dichoptic therapyDichoptic therapyDichoptic virtual reality video game treatment using Diplopia (TM) software developed for the Oculus Rift (R) game system.
Dioptic (non-dichoptic) therapyDioptic (non-dichoptic) therapyDioptic (non-dichoptic) therapy followed by crossover to dichoptic virtual reality video game treatment arm using Diplopia (TM) software developed for the Oculus Rift (R) game system.
Primary Outcome Measures
NameTimeMethod
Change in visual acuity3 weeks, 6 weeks, and 6 months
Secondary Outcome Measures
NameTimeMethod
Change in stereopsis3 weeks, 6 weeks, and 6 months
Quality of life3 weeks, 6 weeks, and 6 months

Trial Locations

Locations (1)

University of California, San Francisco

🇺🇸

San Francisco, California, United States

© Copyright 2025. All Rights Reserved by MedPath