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临床试验/NCT03486275
NCT03486275已完成不适用

Development and Evaluation of Hygie, a New Serious Game for Continuing Medical Education of General Practitioners: a Randomized Trial

Hygie1 个研究点 分布在 1 个国家目标入组 3,398 人开始时间: 2017年5月31日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
3,398
试验地点
1
主要终点
Knowledge test

研究概览

简要总结

We produced a prototype video game called Hygie on the 5 most common reasons of consultation in general practice using 9 articles from independent journals based on evidence (reviews by Prescrire and Minerva). We then carried out a randomized trial comparing the learning provided by a week of access to the game versus source articles, in a population of clinical supervisors (CS) from 13 French departments of general practice.

详细描述

Continuing medical education is important but burdensome work for general practitioners. Current training tools have limitations and may lack the ability to engage some practitioners. Serious games are new pedagogical tools that use video games as engaging education tools. They have significant advantages in terms of efficiency and dissemination.

The aim of this work was to create a new serious game and to evaluate it in terms of efficiency and satisfaction, comparing it with a traditional method of continuing education: article reading.

We produced a prototype video game called Hygie on the 5 most common reasons of consultation in general practice using 9 articles from independent journals based on evidence (reviews by Prescrire and Minerva). We then carried out a randomized trial comparing the learning provided by a week of access to the game versus source articles, in a population of clinical supervisors (CS) from 14 French departments of general practice.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Other
盲法
Quadruple (Participant, Care Provider, Investigator, Outcomes Assessor)

盲法说明

double-blinded randomized trial : Participants do not know their assignment group. The questionnaires, identical in both groups, were completed by the participants and blinded from their assignment group.

入排标准

性别
All
接受健康志愿者
是

入选标准

  • •to be a french general practice clinical supervisor

排除标准

  • 未提供

研究组 & 干预措施

Hygie game

Active Comparator

Prototype video game called Hygie on the 5 most common reasons of consultation in general practice using 9 articles from independent journals based on evidence (reviews by Prescrire and Minerva).

干预措施: Hygie (Device)

Source articles

Active Comparator

9 articles from independent journals based on evidence (reviews by Prescrire and Minerva)

干预措施: Source articles (Device)

结局指标

主要结局

Knowledge test

时间窗: completed 3 to 5 weeks after the end of the intervention, i.e. 4 to 6 weeks after randomization

Mean score at a final knowledge test

Delta knowledge

时间窗: pretest before randomization, posttest 3 to 5 weeks after the end of the intervention (i.e. 4 to 6 weeks after randomization)

Mean difference score between knowledge pretest and final knowledge test (posttest

次要结局

  • Satisfaction(one week after randomization (end of access to support))
  • Playing time(during the first week of access to support of intervention)
  • Use in practice(completed 3 to 5 weeks after the end of the intervention, i.e. 4 to 6 weeks after randomization)

研究者

发起方
Hygie
申办方类型
Other
责任方
Principal Investigator
主要研究者

Louis-Baptiste Jaunay

Researcher

Hygie

研究点 (1)

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