Evaluation of Prototype Game for Simulation for Environmental Exposure Education
试验速览
- 阶段
- 早期 1 期
- 状态
- 已完成
- 发起方
- 入组人数
- 50
- 试验地点
- 2
- 主要终点
- Change in Environmental Health Indoor Air Pollution Knowledge Score
研究概览
简要总结
The goal of this clinical trial is to test a prototype of a new educational game about environmental health literacy with middle school age youth. The main questions it aims to answer are:
- Does playing the game increase knowledge about environmental health?
- Does playing the game improve environmental health literacy?
- Does playing the game increase interest and confidence in science?
Participants will be asked to:
- Take a survey at the beginning of the study
- Play the game for a minimum of 50 minutes
- Take a survey at the end of the study
详细描述
The proposed project will establish the technical merit and feasibility of producing and using a serious game to improve environmental health literacy among young people. A small evaluation is being conducted to assess the impact of the prototype game on environmental health knowledge, literacy, ability to understand mitigation, and impact on science interest and confidence.
Participants will be middle school youth, typically ages 11-15, who are currently enrolled in middle school. Participants are being recruited by the projects education advisor (CA) and youth community board members (MI).
Investigators will conduct an evaluation with 45 middle school age participants from communities disproportionately impacted by environmental risk. The goal is to test the usability and playability of the prototype and assess the games impact on outcomes. The participant will complete a short online pre-test assessment (environmental health knowledge), participate in either a 50 play session or a week long play period logging a minimum of 50 minutes. At the end of the play period the participant will complete a short post-test with similar questions to the pre-test plus additional questions about their usage, satisfaction with, and enjoyment of the game. During independent game use, the app will collect metrics on usage, player performance, and conditional knowledge including the ability to apply concepts in context. Participants will each receive a $100 gift card.
研究设计
- 研究类型
- Interventional
- 分配方式
- Na
- 干预模型
- Single Group
- 主要目的
- Basic Science
- 盲法
- None
入排标准
- 年龄范围
- 11 Years 至 15 Years(Child)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •In middle school.
- •Ability to use a mobile tablet.
- •Have access to wifi in location of intervention implementation.
- •Reside in the geographic areas of implementation: California, Michigan, Florida
排除标准
- •Age not within middle school range.
研究组 & 干预措施
Single Arm, Intervention with SE3 Game
This is a single arm study. This arm will receive the intervention. This intervention is a prototype of online game, about 50 minutes in duration. The online game provides gameplay that allows the user, with a gameplay narrative, to identify and remove sources of environmental hazards in the home environment. Participants play the prototype game for about 50 minutes at which time the intervention is complete.
干预措施: SE3 Game (Other)
结局指标
主要结局
Change in Environmental Health Indoor Air Pollution Knowledge Score
时间窗: Day 1 to Day 7
Based on a scale created for this study the Environmental Health Indoor Air Pollution Knowledge Score is comprised of a series of questions about indoor environmental pollution. The scores from the question are summed to create a total score. The scale ranges from 0 to 17 with a higher score indicating greater knowledge.
次要结局
- Change in Environmental Health Mitigation Knowledge Score(Day 1 to Day 7)
- Change in Environmental Health Interest Score(Day 1 to Day 7)
- Change in Science Interest and Confidence Score(Day 1 to Day 7)
