Serious gaming To Accelerate Reading
- Conditions
- Reading development, reading disabilities, dyslexia
- Registration Number
- NL-OMON20925
- Lead Sponsor
- Rudolf Berlin Center, Amsterdam, the Netherlands
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Pending
- Sex
- Not specified
- Target Recruitment
- 150
Inclusion Criteria
I.In the last year of kindergarten
II.Native Dutch speaker
Exclusion Criteria
I. Neurological impairment
II. General cognitive impairment
III. Uncorrected sight problems
IV. Significant bilateral hearing loss
Study & Design
- Study Type
- Interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method The primary outcome of this study is letter-speech sound integration. As children will be tested before they receive formal reading instruction, we will use an adapted version of the Letter-Speech Sound Association Test (LKAT; Van der Kluft & Vercouteren, 2016), programmed in PsychoPy3. This task will contain blocks with learned and unlearned associations to examine whether children become more accurate in answering to associations they have learned during the game, compared to those that they haven’t learned.
- Secondary Outcome Measures
Name Time Method (1) Word Reading Accuracy. A list with short CV/CVC words will be created, based on the letters and speech sounds children will learn during the game. <br>(2) Phoneme awareness, measured by a first sound awareness task.