MedPath

Serious gaming To Accelerate Reading

Conditions
Reading development, reading disabilities, dyslexia
Registration Number
NL-OMON20925
Lead Sponsor
Rudolf Berlin Center, Amsterdam, the Netherlands
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Pending
Sex
Not specified
Target Recruitment
150
Inclusion Criteria

I.In the last year of kindergarten
II.Native Dutch speaker

Exclusion Criteria

I. Neurological impairment

II. General cognitive impairment

III. Uncorrected sight problems

IV. Significant bilateral hearing loss

Study & Design

Study Type
Interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
The primary outcome of this study is letter-speech sound integration. As children will be tested before they receive formal reading instruction, we will use an adapted version of the Letter-Speech Sound Association Test (LKAT; Van der Kluft & Vercouteren, 2016), programmed in PsychoPy3. This task will contain blocks with learned and unlearned associations to examine whether children become more accurate in answering to associations they have learned during the game, compared to those that they haven’t learned.
Secondary Outcome Measures
NameTimeMethod
(1) Word Reading Accuracy. A list with short CV/CVC words will be created, based on the letters and speech sounds children will learn during the game. <br>(2) Phoneme awareness, measured by a first sound awareness task.
© Copyright 2025. All Rights Reserved by MedPath