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临床试验/NCT07454928
NCT07454928已完成不适用

Role of Creative Drama in Conscious Technology Use Among Nursing Students: A Mixed-Methods Study

Erzurum Technical University2 个研究点 分布在 1 个国家目标入组 110 人开始时间: 2023年9月25日最近更新:
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
110
试验地点
2
主要终点
Technology Addiction Scale Total Score

研究概览

简要总结

Background:

Technology addiction is increasingly recognized as a behavioral addiction that may negatively affect young adults' academic performance, psychosocial well-being, and quality of life. Innovative and evidence-informed educational approaches are needed in nursing education to promote balanced and conscious technology use.

Objective:

This study aims to evaluate the effect of a Creative Drama workshop on nursing students' awareness of technology addiction.

Design:

The study utilizes an embedded mixed-methods design.

Setting:

The study is conducted with nursing students enrolled at a university in Turkey.

Participants:

A total of 110 nursing students participate in the quantitative phase of the study. Twelve nursing students, selected using criterion sampling, participate in the qualitative phase.

Methods:

Quantitative data are collected using the Technology Addiction Scale and analyzed using SPSS. Qualitative data are obtained through field notes and semi-structured interviews and analyzed using thematic analysis with MAXQDA software.

详细描述

Technology use has become an integral part of daily life. Although technological innovations facilitate learning and communication, excessive and uncontrolled use may lead to technology addiction. Technology addiction refers to the inability to control technology use despite its negative consequences and is considered a form of behavioral addiction.

In nursing education, technological tools such as simulations, e-learning platforms, and digital resources are widely used to support learning. While these tools offer educational benefits, excessive use may negatively affect students' concentration, stress levels, and overall well-being. Therefore, effective and innovative educational interventions are needed to promote conscious and balanced technology use among nursing students.

Creative Drama is a participatory and interactive educational method that encourages self-expression, empathy development, social interaction, and problem-solving skills. It is considered a cost-effective approach that can enhance awareness and reflective thinking. Through improvisation and experiential activities, participants explore real-life situations and develop insight into personal behaviors.

Limited evidence exists regarding the effectiveness of Creative Drama in addressing technology addiction among nursing students. This study is designed to evaluate whether a Creative Drama-based intervention can influence nursing students' awareness of technology addiction.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Other
盲法
None

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Ability to respond verbally to questions No communication barriers (vision, hearing problems, etc.)

排除标准

  • Students who do not consent to participate Students with incomplete attendance in the Creative Drama workshop

研究组 & 干预措施

Creative Drama Workshop

Experimental

Participants received a Creative Drama workshop designed to increase awareness of technology addiction.

干预措施: Creative Drama (Other)

No Creative Drama (Control)

No Intervention

Participants completed the Technology Addiction Scale but did not participate in the Creative Drama workshop.

结局指标

主要结局

Technology Addiction Scale Total Score

时间窗: Baseline and immediately after the Creative Drama workshop

The Technology Addiction Scale is a five-point Likert-type instrument used to assess the level of technology addiction. Items are rated from 1 (never) to 5 (always). Total scores are calculated by summing item responses, with higher scores indicating greater levels of technology addiction.

次要结局

  • Post-Intervention Semi-Structured Interview Themes(Immediately after the Creative Drama workshop)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

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