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临床试验/NCT04919668
NCT04919668已完成不适用

The Effect of Gamification in an Online Grocery Store Experiment on Food Selection: a Randomized Controlled Trial

Tufts University2 个研究点 分布在 1 个国家目标入组 1,185 人开始时间: 2021年6月30日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
1,185
试验地点
2
主要终点
Total number of crowns

研究概览

简要总结

The overall objective of this research is to evaluate the impact of gamification on the diet quality of food choices made by American adults in an online grocery shopping experiment. Participants will shop for 12 food items from a grocery shopping list determined by the research team in a simulated online grocery store designed for this experiment. Each product has a nutritional quality score based on the Guiding Stars algorithm. The experiment tests the gamification of the nutritional quality score. Participants exposed to gamification see one to five crowns illustrating the nutritional quality of the food and a scoreboard indicating the total number of crowns from foods in the participant's shopping basket. Participants will be assigned to experimental conditions of gamification (game or no game) and a fictitious budget ($30 or $50). The investigators will test if the game and the budget affect the dietary quality of their final shopping baskets. The experiment is a 2x2 experimental design. The investigators hypothesize that the presence of gamification will change the dietary quality of participants' final shopping baskets. The investigators hypothesize that a higher budget will change the dietary quality of the final shopping basket. The investigators also hypothesize that the game and higher budget together will change the dietary quality of the final shopping basket.

详细描述

Participants will be assigned to one of four experimental conditions:

  1. Game=No and Budget = $30
  2. Game=No and Budget = $50
  3. Game=Yes and Budget = $30
  4. Game=Yes and Budget = $50.

Variables:

  1. Game: Indicates exposure to the game (dummy variable)
  2. Budget: Indicates exposure low ($30) or high ($50) budget constraint (dummy variable).
  3. Total number of crowns: sum of the number of crowns associated with the 12 items included in participants' final shopping baskets (a continuous variable that ranges from 12 to 60).
  4. Number of crowns: number of crowns associated with each of the 12 items included in participants' final shopping baskets separately (a continuous variable that ranges from 1 to 5).

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Prevention
盲法
Double (Participant, Investigator)

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • 未提供

排除标准

  • 未提供

结局指标

主要结局

Total number of crowns

时间窗: One hour

Sum of number of crowns of foods included in the final shopping basket for each participant

次要结局

  • Number of crowns(One hour)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Sean Cash

Professor

Tufts University

研究点 (2)

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