Evaluating the Clinical Suitability of Microsoft Xbox One Games in Geriatric Rehabilitation: A Delphi Study
试验速览
- 阶段
- 不适用
- 状态
- 尚未招募
- 发起方
- 入组人数
- 20
- 试验地点
- 1
- 主要终点
- Exergame Applications Evaluation Form-Geriatrics (EUDF-G):
研究概览
简要总结
This study aims to determine the potential for 'safe' and 'effective' use of Microsoft Xbox One-based motion games for the geriatric population through expert consensus using a unique set of assessments, and to provide clinicians with an evidence-based guide to game selection.
研究设计
- 研究类型
- Observational
- 观察模型
- Other
- 时间视角
- Cross Sectional
入排标准
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •To be a Physiotherapist with at least 5 years of clinical/academic experience in geriatric rehabilitation or neurological rehabilitation,
- •To be a researcher in game technologies, Exergame applications, or Kinect systems, and to be a Physiotherapist with clinical/academic experience,
- •To approve the 'Informed Consent Form' regarding participation in the study.
排除标准
- •Not having conducted research/academic activities in the specified areas of expertise (Physiotherapy, Gerontology, Play Technologies),
- •Failure to provide feedback within the specified timeframes,
- •Withdrawing voluntarily at any stage of the study.
研究组 & 干预措施
Expert panel
The study sample will consist of a group of experts selected using purposive sampling, who are equipped to clinically and technically evaluate games on the Microsoft Xbox One platform. The target panel is approximately 20 individuals, including physiotherapists (with geriatrics/neurology experience) and academics and clinicians working in the field of game technology. Experience in the field of game technology will be considered when submitting the form.
干预措施: Exergame Applications Assessment (Other)
结局指标
主要结局
Exergame Applications Evaluation Form-Geriatrics (EUDF-G):
时间窗: 1 week
The 'Exergame Applications Evaluation Form-Geriatrics (EUDF-G)', to be used in this research, is an evaluation form developed by our research team to assess the clinical suitability of commercially available games. This form, not directly derived from any existing scale, is structured by combining internationally valid models such as technological usability (SUS), game experience (GEQ), enjoyment of physical activity (PACES-S), and exergame motivation (EEQ) with elderly population-specific motor-safety criteria (Gerling et al., 2012; Marston \& Smith, 2013). This hybrid structure constitutes the unique value of our study, offering a systematic evaluation pool designed by our researchers for the clinical selection of Microsoft Xbox One games in the field of geriatric rehabilitation.
次要结局
- Game Demonstration Materials:(1 week)
研究者
Gulfidan Tokgoz
Lecturer, PhD(c)
Balikesir University
