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临床试验/NCT05632471
NCT05632471招募中不适用

The Effect of Web-Based Education Given to Parents on Children's İnternet Gaming Disorder

Mersin University1 个研究点 分布在 1 个国家目标入组 96 人开始时间: 2019年12月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
招募中
入组人数
96
试验地点
1
主要终点
Internet Gaming Disorder Scale Short Form (IGDS9-SF) score

研究概览

简要总结

Internet Gaming Disorder (IOB) is an important problem that is increasingly prevalent all over the world and can be prevented before it develops. This research is a single-blind, randomized controlled experimental study to evaluate the effect of Internet-based education given to parents on children's Internet gaming disorder. 96 children and their parents studying in the central districts of a province and at risk for the development of IOBB were divided into intervention (48) and control groups (48) according to the randomization list. The "I know digital games" training consisting of three modules and 10 videos was given to the intervention group via the website prepared by the researchers, and no intervention was made to the control group. The research data were collected at three different times using the "Internet Gaming Disorder Scale Short Form" (İOOBÖ9-SF) and the forms developed by the researchers. In the analysis of data; descriptive statistics, Chi-square, Mann Whitney U test, and repeated measures ANOVA were used. Before the analysis, eight missing data in the control group were estimated with regression estimation models from intent to treat protocols. Statistical significance level p ≤0.05 was taken in all analyzes. Parents and children in the intervention and control groups were similar in terms of sociodemographic characteristics and playing characteristics (p>0.05). It would be beneficial to involve parents in the interventions that nurses will make for primary school children in order to prevent IOB.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Prevention
盲法
Single (Participant)

盲法说明

single-blind randomized controlled experimental study

入排标准

年龄范围
9 Years 至 10 Years(Child)
性别
All
接受健康志愿者
是

入选标准

  • •To have a score between 25-36 from IOOBÖ9-SF [69]
  • •Willingness to participate in the study,
  • •No communication barrier,
  • •Being educated in high socioeconomic level schools,
  • •Not having a psychiatric diagnosis and/or not using psychiatric medication
  • •for parents
  • •Your child's score between 25-36 on IOOBÖ9-SF,
  • •Willingness to participate in the study,
  • •No communication barrier,
  • •Having at least one tablet/smartphone/computer and being able to use these devices,
  • •Having mobile or home internet,
  • •Being literate,
  • •The parent who will participate in the study does not have a psychiatric diagnosis and/or uses psychiatric medication.

排除标准

  • •Having received 25 points below or 36 points above IOOBÖ9-SF
  • •Not being willing to participate in the study,
  • •Having a communication barrier (not being able to speak or understand Turkish...),
  • •Having a psychiatric diagnosis and/or using psychiatric medication
  • •for parents
  • •Your child's score below 25 or above 36 on OOOBÖ9-SF
  • •Not being willing to participate in the study,
  • •Having a communication barrier (not being able to speak or understand Turkish...)
  • •Not having at least one tablet/smartphone/computer,
  • •Not having mobile or home internet,
  • •Being illiterate,
  • •The parent who will participate in the study does not have a psychiatric diagnosis and/or uses psychiatric medication.

研究组 & 干预措施

web-based training for parents in the intervention group

Experimental

Parents were given "I know digital games" training with 10 videos from the website.

干预措施: web-based "I know digital games" training for intervation grup (Behavioral)

parents in the control group

Other

No intervention was applied to the parents in the control group.

干预措施: The control group was not trained (Other)

结局指标

主要结局

Internet Gaming Disorder Scale Short Form (IGDS9-SF) score

时间窗: 4 months

An increase in the scale scores means that the problematic behavior increases. (Min:9; Max:36)

次要结局

  • Parents' knowledge points on digital games(4 months)
  • Families' Knowledge, Behavior and Problems Related to Digital Games Evaluation Form scores(4 months)
  • Problems that parents have with their children due to digital games(4 months)
  • children's digital gaming time(4 months)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Meryem MUTLU

Nurse

Mersin University

研究点 (1)

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