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临床试验/NCT07758296
NCT07758296已完成不适用

Leveraging Digital Tools to Increase COVID-19 Vaccine Adoption

University of South Carolina1 个研究点 分布在 1 个国家目标入组 4,071 人开始时间: 2022年12月8日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
4,071
试验地点
1
主要终点
Mean Knowledge Accuracy Score - Immediate

研究概览

简要总结

COVID-19 vaccine misinformation contributed to vaccine hesitancy and preventable illness. This study tested whether a brief online game helps Canadian adults identify COVID-19 vaccine misinformation, and whether effects last one month. In the game, participants judged whether statements about COVID-19 vaccines were true or false and immediately received the correct answer with a brief evidence-based explanation, delivered in a game-like format with points, ranks, and feedback. Adults from a national non-probability online panel (n = 4,071) were randomized to the game, to the identical corrective content presented as a static blog post, or to a no-activity control. The game and blog groups were assessed immediately after the activity; all three groups were reassessed approximately one month later. The hypothesis was that gamified corrective information would produce more accurate knowledge than the same information presented as a static blog post and, at one month, than no activity. The primary outcome was accuracy in identifying true and false claims; vaccination intention, vaccine confidence, and self-reported vaccination were secondary outcomes. This is the fourth study in a research program whose first three trials are registered in a companion record.

详细描述

This randomized controlled trial was the fourth study in a research program evaluating digital educational interventions to counter COVID-19 misinformation. The first three studies were conducted under a separate exempt determination from the University of South Carolina Institutional Review Board (Pro00099400) before participant enrollment and are registered in a companion record. This trial received a separate exempt determination (Pro00122534). This record retrospectively registers the completed trial.

The trial used the same intervention platform as the earlier studies: a true/false quiz covering a larger set of circulating COVID-19 vaccine misinformation items, with each response followed immediately by item-level refutational feedback (the correct answer plus a brief evidence-based explanation) embedded in a gamified interface with points, ranks, and affective feedback. A six-item subset was administered in the study surveys to measure knowledge accuracy.

Participants (N = 4,071) were recruited from a national non-probability online panel in Canada (Prodege, fielded by Nanos Research) and randomized to three arms: Game (n = 1,168), Text - the identical refutational content texts as a static blog post (n = 1,288), or no-activity Control (n = 1,615). The questionnaire was administered in English and French nationwide, including Quebec. All arms completed a Wave 1 baseline (fielded December 8-30, 2022); Game and Text then received their assigned activity and an immediate posttest; the Control arm received no activity and, by design, no immediate assessment. All three arms were reassessed at Wave 2, approximately one month later (January 23-February 13, 2023); 2,079 of 4,071 (51.1%) were retained.

Two contrasts were confirmatory: Game versus Text (incremental effect of gamified delivery; evaluated immediately and at one month) and Game versus Control (total intervention effect; one-month horizon, as the Control arm had no immediate assessment). Text versus Control was descriptive. Immediate analyses included all 2,456 participants randomized to the Game and Text arms. No post-randomization data-quality exclusions were applied. One-month analyses included all 2,079 participants who completed Wave 2; nonparticipation at Wave 2 was treated as loss to follow-up rather than an analytic exclusion.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Other
盲法
None

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者
是

入选标准

  • •Canadian residents aged 18 or older
  • •Internet access
  • •Able to complete the questionnaire in English or French (fielded nationwide, including Quebec)

排除标准

  • •Employment in market research, advertising, media, or by a political party

研究组 & 干预措施

Text

Active Comparator

Identical refutational content delivered as a static blog post text, followed by immediate post-intervention assessments and one-month follow-up.

干预措施: Refutational text blog post (active control) (Behavioral)

Game

Experimental

Gamified refutation quiz covering COVID-19 vaccine misinformation items, with immediate per-item corrective feedback, followed by immediate post-intervention assessments and one-month follow-up.

干预措施: Gamified misinformation refutation quiz (Behavioral)

Control

No Intervention

No activity. Completed the Wave 1 baseline and the one-month follow-up only; no immediate assessment by design.

结局指标

主要结局

Mean Knowledge Accuracy Score - Immediate

时间窗: Immediately post-intervention, Day 1 (Game and Text arms only; the Control arm has no immediate assessment by design)

Mean score across 6 true/false COVID-19 vaccine misinformation items, ranging from 0 to 1, with higher scores indicating greater accuracy; "Unsure" responses received 0.5 points.

Mean Knowledge Accuracy Score - One Month

时间窗: Approximately 1 month post-intervention (Wave 2), all arms.

Mean score across 6 true/false COVID-19 vaccine misinformation items, ranging from 0 to 1, with higher scores indicating greater accuracy; "Unsure" responses received 0.5 points.

次要结局

  • Mean Vaccination Intention Score(Baseline (Wave 1); immediately post-intervention (Game and Text arms, Wave 1); approximately 1 month later (all arms, Wave 2))
  • Mean COVID-19 Vaccine Confidence(Immediately post-intervention (Game and Text arms, Wave 1); approximately 1 month later (all arms, Wave 2))
  • Percentage of Participants Reporting Receipt of a COVID-19 Vaccination or Booster in the Past 30 Days(Approximately 1 month post-intervention (Wave 2 only), all arms.)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Gregory Trevors

Associate Professor

University of South Carolina

研究点 (1)

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