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临床试验/NCT05547204
NCT05547204已完成不适用

Impact of Coffeeberry Extract on Skill Performance During Simulated Match Play in Academy Football Players

PepsiCo Global R&D2 个研究点 分布在 1 个国家目标入组 15 人开始时间: 2022年6月30日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
15
试验地点
2
主要终点
Sprint speed.

研究概览

简要总结

This study of soccer skill performance has three objectives:

  1. Compare effects of coffeeberry (300mg) and placebo ingestion on dribbling speed and precision, passing speed and accuracy, and sprint speed during a full simulated soccer match.
  2. Compare effects of coffeeberry (300mg) and placebo ingestion on subjective measures (mental / physical energy and activation-deactivation (feelings or mood) during a full simulated soccer match.
  3. Compare effects of coffeeberry (300mg) and placebo ingestion on chlorogenic acid (CGA) and caffeine metabolites in the blood 1-hour post ingestion, and other blood metabolites (glucose/lactate) throughout the simulated soccer match.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Crossover
主要目的
Basic Science
盲法
Quadruple (Participant, Care Provider, Investigator, Outcomes Assessor)

入排标准

年龄范围
16 Years 至 28 Years(Child, Adult)
性别
All
接受健康志愿者

入选标准

  • Provide valid informed consent prior to any study procedure
  • Male soccer players age 16 to 28 years.
  • >= 5-year soccer playing experience
  • >= 1-year regularly soccer training
  • Free of injuries
  • Willing to avoid alcohol in the 48-h period prior to all visits
  • Willing to avoid caffeinated products and apples, berries/cherries for 24-h prior to all visits
  • Willing to record food intake over the 48-h period prior to the first trial and replicate for second trial
  • Willing to abstain from strenuous physical activity for 24-h before all visits

排除标准

  • Cardiovascular diseases
  • Diabetes or other metabolic disease • Hypertension (>140/>90 mm Hg)
  • Presence of injuries
  • Major illnesses or surgery in prior 90 days
  • Participation in another clinical trial in the past month

结局指标

主要结局

Sprint speed.

时间窗: Change from pre-dose baseline through end of match 3.5 hours post consumption at multiple intervals each half of match

m/sec, increased sprint speed would be better. In indoor gym with marked course.

Passing accuracy

时间窗: Change from pre-dose baseline through end of match 3.5 hours post consumption at multiple intervals each half of match.

1 to 10 scale, a higher score would be better. Simulated soccer match in an indoor gym with pre-set targets.

Dribbling precision

时间窗: Change from pre-dose baseline through end of match 3.5 hours post consumption at multiple intervals each half of match

Meters, more accuracy would be better. Simulated soccer match in an indoor gym with pre-set targets.

Dribbling speed

时间窗: Change from pre-dose baseline through end of match 3.5 hours post consumption at multiple intervals each half of match

m/sec, increase would be better. Simulated soccer match in an indoor gym with pre-set targets.

Passing speed

时间窗: Change from pre-dose baseline through end of match 3.5 hours post consumption at multiple intervals each half of match

km/h, increased passing speed would be better. Simulated soccer match in an indoor gym with pre-set targets.

次要结局

  • Blood analyte: Chlorogenic acid (CGA)(Pre-dose baseline, 60 minutes post-dose, half-time, and end of match (3.5 hours))
  • Rating of perceived exertion (RPE)(Half-time and end of match (3.5 hours))
  • Activation-deactivation (feelings or mood)(Pre-dose baseline, 60 minutes post-dose, half-time, and end of match (3.5 hours))
  • Heart rate(Continuous from pre-dose baseline through end of match (3.5 hours))
  • Blood analyte: Caffeine metabolites(Pre-dose baseline, 60 minutes post-dose, half-time, and end of match (3.5 hours))
  • Blood analyte: Glucose(Pre-dose baseline, 60 minutes post-dose, half-time, and end of match (3.5 hours))
  • Blood analyte: Lactate(Pre-dose baseline, 60 minutes post-dose, half-time, and end of match (3.5 hours))
  • Gut comfort(Pre-dose baseline, 60 minutes post-dose, half-time, and end of match (3.5 hours))
  • Hydration status(Pre-dose baseline and end of match (3.5 hours))
  • Mental energy(Pre-dose baseline, 60 minutes post-dose, half-time, and end of match (3.5 hours))
  • Physical energy(Pre-dose baseline, 60 minutes post-dose, half-time, and end of match (3.5 hours))

研究者

申办方类型
Industry
责任方
Sponsor

研究点 (2)

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