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临床试验/NCT05692375
NCT05692375已完成不适用

Impact of the Save the Shame! Game on Advanced Life Support Knowledge of Nurses and Physicians in Intensive Care Medicine Settings, a Pilot Randomized Study

Centro Hospitalar de Vila Nova de Gaia/Espinho, E.P.E.1 个研究点 分布在 1 个国家目标入组 24 人开始时间: 2022年6月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
24
试验地点
1
主要终点
The score at the advanced life support knowledge assessment test

研究概览

简要总结

Gamification, listed by the European Resuscitation Council (ERC) as a learning process in its 2021 guidelines, is a new digital innovation tool that brings added value towards motivation that seems to reuse time in a creative way. The aim of this study is to evaluate the impact of the game "Save the shame!" on advanced life support (ALS) knowledge of nurses and physicians in intensive care medicine settings. This is a cross-sectional study following a mixed methodology. In its preliminary phase it follows a qualitative and exploratory methodology, with application of the E-Delphi technique for creation and validation of the "Save the shame! game and validation of the ALS knowledge test. The study subsequently follows the experimental methodology. The investigators expect to confirm the hypothesis that the game "Save the Shame!" has a positive impact on the skills training of health professionals in intensive care medicine settings in a Portuguese hospital center.

详细描述

Study Design The investigators developed an experimental approach, where randomization in sample identification was ensured and where a control group was present, favoring a strongest level of contribution to the evidence. This is a cross-sectional study with quantitative data collection following a Randomized Controlled Trial (RCT) design.

In order to carry out the proposed experimental study, it was necessary to create two essential elements in this process: the "Save the Same!" game and the ALS knowledge assessment test, which constitutes a data collection instrument necessary to test the research hypotheses.

Arms, Groups, and Interventions The population was defined as nurses and physicians of the intensive care units of a Portuguese hospital center (N=275). The inclusion criteria were, to be a nurse or a physician, to provide care in a intensive care unit of the identified hospital center (cirurgical, cardiothoracic, coronary, medical or trauma). On the other hand, the exclusion criteria were, be any other health professional, providing care in settings other than intensive care settings, absence of informed consent, belonging to the invited group of experts, participation in the instrument design pre-test.

Participants were invited via institutional email and data was collected through the access of on-line platforms.

The experimental group was asked to use the game. Two weeks were defined as the time to use the game. The use of the game can be seen by the coded digital record on its digital platform. The control group neither used nor had access to the game. Afterwards both groups performed the ALS knowledge assessment test. It is a test with 20 multiple choice questions each scored as right (0.5 points) or wrong (0 points).

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Health Services Research
盲法
Single (Participant)

入排标准

性别
All
接受健康志愿者
否

入选标准

  • •to be a nurse or a physician,
  • •to provide care in a intensive care unit of the identified hospital center (cirurgical, cardiothoracic, coronary, medical or trauma)

排除标准

  • •be any other health professional
  • •providing care in settings other than intensive care settings
  • •absence of informed consent
  • •belonging to the invited group of experts
  • •participation in the instrument design pre-test

研究组 & 干预措施

Experimental

Experimental

The experimental group will be inveted to use the game. Two weeks were defined as the time to use the game. The use of the game can be seen by the coded digital record on its digital platform .

干预措施: Invitation to play the game "Save the shame!" (Other)

Control

No Intervention

The control group neither used nor had access to the game.

结局指标

主要结局

The score at the advanced life support knowledge assessment test

时间窗: 3 weeks

The minimun score at the scale is 0 and the maximum is 100, were 100 means the best result. It was applied through an online application, facilitating the participation of the guests and providing the automatic transcription of the results. The platform registration was carried out in a coded manner, thus ensuring the anonymity of the participants.

次要结局

未报告次要终点

研究者

发起方
Centro Hospitalar de Vila Nova de Gaia/Espinho, E.P.E.
申办方类型
Other Gov
责任方
Principal Investigator
主要研究者

Sara Santos Ribeiro

Principle investigator

Centro Hospitalar de Vila Nova de Gaia/Espinho, E.P.E.

研究点 (1)

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