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临床试验/NCT06991621
NCT06991621招募中不适用

Mechanisms and Design Framework Study of Gamified Education in Professional Identity Formation for Medical Undergraduates

China Medical University, China1 个研究点 分布在 1 个国家目标入组 70 人开始时间: 2025年4月21日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
招募中
入组人数
70
试验地点
1
主要终点
Death Anxiety

研究概览

简要总结

Goal of this interventional study

The purpose of this research is to investigate the effects of a scenario-based puzzle educational game on death anxiety and meaning in life among nursing students. It aims to answer the following key questions:

Can the scenario-based puzzle educational game enhance nursing students' sense of meaning in life?

Can the scenario-based puzzle educational game reduce death anxiety in nursing students?

What are nursing students' experiences and perceptions of this educational game?

Study design Researchers will compare the intervention group (participating in the game) with a control group (receiving death education manuals) to evaluate the effectiveness of the game-based intervention.

Participants will:

Be recruited through campus posters

Be randomly assigned to either the intervention or control group and complete baseline questionnaires

In the control group: Receive death education manuals twice weekly for 3 weeks

In the intervention group: Participate in group sessions (5 students per group) to play the scenario-based puzzle game twice weekly for 3 weeks

Complete follow-up questionnaires and participate in qualitative interviews regarding their experiences with manual-based education or the game intervention after the 3-week intervention period

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Other
盲法
None

入排标准

年龄范围
18 Months 至 —(Child, Adult, Older Adult)
性别
All
接受健康志愿者
是

入选标准

  • •Third-year full-time undergraduate nursing students
  • •Completed clinical observation training but not yet entered clinical internship phase
  • •Aged ≥18 years
  • •Provide informed consent and voluntarily participate in the study

排除标准

  • •Participated in similar death education interventions within the past 3 months
  • •Diagnosed with severe mental or psychological disorders
  • •Currently on a leave of absence (academic or personal)

研究组 & 干预措施

Gamified Education

Experimental

Scenario-based puzzle game in group sessions

干预措施: Puzzle game (Other)

Manual Education

Active Comparator

Standardized death education manual

干预措施: Manual Education (Other)

结局指标

主要结局

Death Anxiety

时间窗: Week 0, Week 3

A 15-item self-report scale developed by psychologist Templer (1967/1970) measuring death-related distress. Dimensions: Affective (Items 1,3,10,13,14), Stress/Pain (Items 4,5,6,9,11), Time Awareness (Items 8,12), Cognitive (Items 2,7,15) Scoring: Dichotomous (Yes/No) with 9 forward-scored and 6 reverse-scored items (Items 2,3,5,6,7,16\*). Total score range: 0-15 (higher = greater anxiety). Reliability: Test-retest reliability (3-week) = 0.83; KR-20 = 0.76 (original English version).

Meaning in Life

时间窗: Week 0, Week 3

A 10-item scale (Steger et al.) assessing two dimensions: Presence of Meaning (5 items): Perceived life purpose Search for Meaning (5 items): Active pursuit of meaning Scoring: 7-point Likert (1="Strongly Disagree" to 7="Strongly Agree"). Higher scores indicate stronger meaning. Reliability: Cronbach's α = 0.878 (total), 0.850 (Presence), 0.907 (Search)

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Wenna Qian

Doctoral Researcher, School of Nursing, China Medical University

China Medical University, China

研究点 (1)

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