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临床试验/NCT07669311
NCT07669311已完成不适用

The Effect of Puzzle-Based Safe Intravenous Therapy Applications on Students' Knowledge Level, Knowledge Retention, and Learning Motivation: A Randomized Controlled Study

Aydin Adnan Menderes University1 个研究点 分布在 1 个国家目标入组 81 人开始时间: 2025年11月19日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
81
试验地点
1

研究概览

简要总结

This study aims to evaluate the effect of puzzle-based education on nursing students' knowledge level, knowledge retention, and learning motivation regarding safe intravenous therapy practices. Intravenous therapy is a common but complex clinical procedure that requires accurate knowledge and skills to ensure patient safety. Traditional teaching methods may not always be sufficient to support long-term learning and student motivation. Therefore, this study uses an interactive, game-based learning approach by integrating puzzles into the education process. Nursing students are randomly assigned to either a puzzle-based learning group or a traditional education group. The study seeks to determine whether game-based learning improves learning outcomes compared to conventional teaching methods.

研究设计

研究类型
Observational
观察模型
Other
时间视角
Prospective

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Be a 3rd-year undergraduate nursing student
  • Fully participate in the Safe Intravenous Therapy Practices training
  • Be willing to participate in the study

排除标准

  • Being unable to regularly attend the training sessions due to academic leave, health problems, or personal reasons

研究者

发起方
Aydin Adnan Menderes University
申办方类型
Other
责任方
Principal Investigator
主要研究者

Yıldız DENAT

Professor

Aydin Adnan Menderes University

研究点 (1)

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