The Effect of Puzzle-Based Safe Intravenous Therapy Applications on Students' Knowledge Level, Knowledge Retention, and Learning Motivation: A Randomized Controlled Study
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 81
- 试验地点
- 1
研究概览
简要总结
This study aims to evaluate the effect of puzzle-based education on nursing students' knowledge level, knowledge retention, and learning motivation regarding safe intravenous therapy practices. Intravenous therapy is a common but complex clinical procedure that requires accurate knowledge and skills to ensure patient safety. Traditional teaching methods may not always be sufficient to support long-term learning and student motivation. Therefore, this study uses an interactive, game-based learning approach by integrating puzzles into the education process. Nursing students are randomly assigned to either a puzzle-based learning group or a traditional education group. The study seeks to determine whether game-based learning improves learning outcomes compared to conventional teaching methods.
研究设计
- 研究类型
- Observational
- 观察模型
- Other
- 时间视角
- Prospective
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Be a 3rd-year undergraduate nursing student
- •Fully participate in the Safe Intravenous Therapy Practices training
- •Be willing to participate in the study
排除标准
- •Being unable to regularly attend the training sessions due to academic leave, health problems, or personal reasons
研究者
Yıldız DENAT
Professor
Aydin Adnan Menderes University
