跳至主要内容
临床试验/NL-OMON48494
NL-OMON48494已完成不适用

Video gaming as an add-on intervention in emotion regulation therapy among adolescents with internalizing disorders: a preliminary study. - Serious gaming in emotion regulation therapy.

ProPersona (Nijmegen)0 个研究点目标入组 25 人开始时间: 待定最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
25

研究概览

简要总结

暂无简介。

研究设计

研究类型
Observational

入排标准

年龄范围
12 至 99(—)

入选标准

  • Adolescents are being included when there is internalizing psychopathology (a
  • depressive or anxiety disorder is measured with the Dutch translation of the
  • Mini International Neuropsychiatric Interview for children and adolescents
  • (MINI-KID) and emotion regulation difficulties, which are measured with the
  • FEEL-KJ (an instrument to measure emotion regulation strategies in children and
  • adolescents).
  • - Cut off score FEEL- KJ:
  • o Adaptive emotion regulation strategies < 40 (low use of adaptive emotion
  • regulation strategies), and/or
  • o Maladaptive emotion regulation strategies > 60 (high dysfunctional use of
  • emotion regulation strategies).

排除标准

  • Adolescents are excluded from the study if there is an other mental disorder
  • diagnosed, such as ADHD, autism or substance abuse.

研究者

发起方
ProPersona (Nijmegen)

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