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临床试验/NCT04196686
NCT04196686已完成不适用

Evaluating the Effectiveness of Immersive Technologies, Virtual Reality and Augmented Reality, to Increase Pain Threshold During Ice Immersion.

Stanford University2 个研究点 分布在 1 个国家目标入组 185 人开始时间: 2019年7月24日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
185
试验地点
2
主要终点
VR Effect on Pain Tolerence

研究概览

简要总结

The purpose of this study is to evaluate the effectiveness of different technologies, Virtual Reality and Augmented Reality with modifications as passive content, active content, cognitive load modulation, and positive encouragement coaching to increase the pain threshold as assessed by immersing a hand in ice water.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Crossover
主要目的
Other
盲法
None

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Greater than 18 years of age
  • English speaking
  • Hearing intact

排除标准

  • Patients who do not consent
  • Currently taking beta blockers or other chronotropic heart medication(s)
  • Have a history of severe motion sickness
  • Currently have nausea
  • Currently experiencing seizures
  • Are clinically unstable
  • Have taken pain medications in the last 12 hours

结局指标

主要结局

VR Effect on Pain Tolerence

时间窗: Duration of ice bath (approximately 0 - 4 minutes)

Given that the cold pressor test produces an uncomfortable experience, we considered longer duration within the ice bath to represent increased pain tolerance. Measured in seconds (s).

次要结局

  • VR's Effect on Perceived Pain Intensity(Duration of ice bath (approximately 0 - 4 minutes))
  • Skin Conductance Response Density (SCRD)(Duration of ice bath (approximately 0 - 4 minutes))

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Samuel Rodriguez

Clinical Associate Professor

Stanford University

研究点 (2)

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