跳至主要内容
临床试验/NCT02855853
NCT02855853已完成不适用

Study of the Impact of Implicit Motor Training Using a Virtual Reality System and Serious Games on a Tablet Computer in a Rehabilitation Programme in Frail Elderly Subjects

Centre Hospitalier Universitaire Dijon1 个研究点 分布在 1 个国家目标入组 37 人开始时间: 2016年1月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
37
试验地点
1
主要终点
Improvement in performance at the Timed Up and Go (TUG) in the group taking part in the implicit motor training programme compared with a group having conventional motor training.

研究概览

简要总结

Even though cognitive-motor performances are impaired in frail elderly subjects compared with healthy elderly subjects, exercising cognitive-motor processes in an implicit manner can improve the carrying out of real actions in everyday life.

No training programme using virtual reality and serious games oriented towards the perception/action system has been tested in frail elderly subjects.

The expected results are:

  • In the short term, greater strengthening of motor and cognitive abilities in subjects trained with the virtual reality and serious games, thanks to stimulation through action and through the underlying processes.
  • In the long term (+1 and +3 months at the end of the training period) better preservation of motor and cognitive abilities in subjects who took part in the virtual reality and serious games programme.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Other
盲法
None

入排标准

年龄范围
65 Years 至 —(Older Adult)
性别
All
接受健康志愿者

入选标准

  • Who have provided oral consent
  • Enrolled in a geriatric rehabilitation programme
  • Qualified as cognitively frail, that is to say a MiniMental State Examination (MMSE) score between 15 and 28 and/or for motor abilities, a walking speed less than 0.65 m/s.
  • Aged ≥ 65 years
  • Able to understand simple instructions

排除标准

  • Not covered by national health insurance
  • With an extremely low cognitive status (MMSE < 15)
  • With severely impaired vision and audition (unable to discern any sensory information from the virtual reality system: music, sounds, images)
  • Who are unstable when standing
  • With an unsteady gait (risk of falling)
  • Who cannot walk at least 10 metres
  • With an acute non-stabilized cardiovascular disease
  • With one or several non-consolidated fractures.
  • Under guardianship

研究组 & 干预措施

control

Placebo Comparator

干预措施: Nintendo Wii (Other)

serious game

Experimental

干预措施: serious game et virtual reality (Other)

结局指标

主要结局

Improvement in performance at the Timed Up and Go (TUG) in the group taking part in the implicit motor training programme compared with a group having conventional motor training.

时间窗: Change from baseline at Day0 and after 6 weeks of training

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Sponsor

研究点 (1)

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