Data Collection and Analysis on Simulator Sickness Case Parameters in Susceptible Videogame Players
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 90
- 试验地点
- 2
- 主要终点
- Survey of triggers to simulator sickness in videogame players (global)
研究概览
简要总结
The objective of this research is the accumulation of gameplay data and simulator sickness background surveys for trend analysis, and individual simulator sickness trigger factor analysis for the test subjects involved. Rather than isolating specific variables for hypothesis formulation, this study will be attempting to collect an array of data that is a) both qualitative and quantitative, and b) observational and test subject-reported. The final results will consist of a list of possible trigger factors to avoid for individual subjects, and metrics showing the directional tendencies of players depending on the severity of their symptoms at the time.
The overall goal of this research is to better understand factors that contribute to simulator sickness, both in who it affects and why some gameplay experiences may cause it more than others. Operating from the basic assumption that the way a player moves through an environment affects how quickly that player gets sick, we will primarily be gathering data on how the player moves through the digital space and whether that behavior changes once they begin to feel sick.
研究设计
- 研究类型
- Interventional
- 分配方式
- Non Randomized
- 干预模型
- Single Group
- 主要目的
- Basic Science
- 盲法
- None
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Survey participants should have some experience with playing videogames or similar interactive simulations on 2D displays.
- •At least one-half of research participants should have experienced simulator sickness at some point in recent memory (within the past year) in response to a simulated experience.
排除标准
- •Players under 18 will be excluded from participating in the experimental portion of the project.
- •manual dexterity deficit or inability to use the gameplay interface
- •Non-English speakers
- •Acute state of illness.
结局指标
主要结局
Survey of triggers to simulator sickness in videogame players (global)
时间窗: Baseline
One-time questionnaire collecting demographic data, types of games participants play and any symptoms game players may have experienced in the past from up to 100 participants. This is a multiple choice tool created by the investigator.
次要结局
- Real-time player responses to simulator sickness(During intervention)
- Survey of responses to simulator sickness in videogame players (global)(Baseline)
研究者
Marientina Gotsis
Research Assistant Professor
University of Southern California
