跳至主要内容
临床试验/NCT02122354
NCT02122354已完成不适用

Data Collection and Analysis on Simulator Sickness Case Parameters in Susceptible Videogame Players

University of Southern California2 个研究点 分布在 1 个国家目标入组 90 人开始时间: 2014年4月最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
90
试验地点
2
主要终点
Survey of triggers to simulator sickness in videogame players (global)

研究概览

简要总结

The objective of this research is the accumulation of gameplay data and simulator sickness background surveys for trend analysis, and individual simulator sickness trigger factor analysis for the test subjects involved. Rather than isolating specific variables for hypothesis formulation, this study will be attempting to collect an array of data that is a) both qualitative and quantitative, and b) observational and test subject-reported. The final results will consist of a list of possible trigger factors to avoid for individual subjects, and metrics showing the directional tendencies of players depending on the severity of their symptoms at the time.

The overall goal of this research is to better understand factors that contribute to simulator sickness, both in who it affects and why some gameplay experiences may cause it more than others. Operating from the basic assumption that the way a player moves through an environment affects how quickly that player gets sick, we will primarily be gathering data on how the player moves through the digital space and whether that behavior changes once they begin to feel sick.

研究设计

研究类型
Interventional
分配方式
Non Randomized
干预模型
Single Group
主要目的
Basic Science
盲法
None

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Survey participants should have some experience with playing videogames or similar interactive simulations on 2D displays.
  • At least one-half of research participants should have experienced simulator sickness at some point in recent memory (within the past year) in response to a simulated experience.

排除标准

  • Players under 18 will be excluded from participating in the experimental portion of the project.
  • manual dexterity deficit or inability to use the gameplay interface
  • Non-English speakers
  • Acute state of illness.

结局指标

主要结局

Survey of triggers to simulator sickness in videogame players (global)

时间窗: Baseline

One-time questionnaire collecting demographic data, types of games participants play and any symptoms game players may have experienced in the past from up to 100 participants. This is a multiple choice tool created by the investigator.

次要结局

  • Real-time player responses to simulator sickness(During intervention)
  • Survey of responses to simulator sickness in videogame players (global)(Baseline)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Marientina Gotsis

Research Assistant Professor

University of Southern California

研究点 (2)

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