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临床试验/NCT05836649
NCT05836649已完成不适用

Impact of Passive VR Versus Active VR on Heat Pain Thresholds and Pressure Pain Thresholds

Stanford University1 个研究点 分布在 1 个国家目标入组 265 人开始时间: 2023年8月4日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
265
试验地点
1
主要终点
Change in heat pain threshold

研究概览

简要总结

This is a prospective, crossover study of healthy participants evaluating the impact of passive vs. active virtual reality (VR) games on heat pain threshold (HPT) and pressure pain threshold (PPT).

详细描述

Virtual reality (VR) is an emerging, non-pharmaceutical intervention used to reduce perceived pain and anxiety in patients. VR's effect on pain and anxiety on patients is well-studied as is how VR games improve recalled pain and anxiety in pediatric burn and bone-fracture patients undergoing painful medical procedures. However, how differences in VR application construction (such as passive play vs. active play) impact patient perception of pain and anxiety is not well understood. In this study, we will measure the impact of passive vs. active VR applications on heat pain threshold (HPT) and pressure pain threshold (PPT), and immediate vs. recalled pain and anxiety levels.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Crossover
主要目的
Supportive Care
盲法
None (Participant)

入排标准

年龄范围
18 Years 至 99 Years(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • greater than 18 years of age
  • English speaking
  • hearing intact

排除标准

  • a history of severe motion sickness
  • currently have nausea
  • history of seizures
  • have hearing loss; are pregnant
  • are currently taking beta blockers, chronotropic heart medications, or opioids or other prescription pain medications
  • history of chronic pain or acute pain syndromes.

研究组 & 干预措施

Active VR then Passive VR

Experimental

Participant will conduct the Heat Pain Threshold experiment or Pressure Pain Threshold experiment using active VR first and then passive VR

干预措施: Oculus Go headset without active intervention (Behavioral)

Active VR then Passive VR

Experimental

Participant will conduct the Heat Pain Threshold experiment or Pressure Pain Threshold experiment using active VR first and then passive VR

干预措施: Oculus Go headset with active intervention (Behavioral)

Passive VR then Active VR

Experimental

Participant will conduct the Heat Pain Threshold experiment or Pressure Pain Threshold experiment using passive VR first and then active VR

干预措施: Oculus Go headset without active intervention (Behavioral)

Passive VR then Active VR

Experimental

Participant will conduct the Heat Pain Threshold experiment or Pressure Pain Threshold experiment using passive VR first and then active VR

干预措施: Oculus Go headset with active intervention (Behavioral)

No immersive virtual reality followed by immersive virtual reality

Experimental

Participant will conduct the Heat Pain Threshold experiment or Pressure Pain Threshold experiment using no immersive virtual reality first and then with immersive virtual reality.

干预措施: Oculus Go headset without immersive virtual reality experience (Behavioral)

No immersive virtual reality followed by immersive virtual reality

Experimental

Participant will conduct the Heat Pain Threshold experiment or Pressure Pain Threshold experiment using no immersive virtual reality first and then with immersive virtual reality.

干预措施: Oculus Go headset with immersive virtual reality experience (Behavioral)

Immersive virtual reality followed by No immersive virtual reality

Experimental

Participant will conduct the Heat Pain Threshold experiment or Pressure Pain Threshold experiment using immersive virtual reality first and then with no immersive virtual reality.

干预措施: Oculus Go headset without immersive virtual reality experience (Behavioral)

Immersive virtual reality followed by No immersive virtual reality

Experimental

Participant will conduct the Heat Pain Threshold experiment or Pressure Pain Threshold experiment using immersive virtual reality first and then with no immersive virtual reality.

干预措施: Oculus Go headset with immersive virtual reality experience (Behavioral)

结局指标

主要结局

Change in heat pain threshold

时间窗: Duration of intervention, approximately 15 minutes

Heat pain threshold measured by the TSA Air II device. Temperature ranges from 32 degrees C to 50 degrees C, with higher temperatures indicating a higher heat pain threshold.

次要结局

  • Change in pressure pain threshold(Duration of intervention, approximately 15 minutes)
  • Change in recalled pain level(24 hours after the intervention)
  • Change in lower recalled fear/anxiety level(24 hours after the intervention)
  • Change in recalled pain level(immediately after intervention, 24 hours after the intervention)
  • Change in lower recalled fear/anxiety level(immediately after intervention, 24 hours after the intervention)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Thomas Caruso

Clinical Professor

Stanford University

研究点 (1)

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