Projecte Benestar 2026: Multicenter Study of the Effectiveness and Implementability of an Immersive Educational Program for Workers in Healthcare Settings
试验速览
- 阶段
- 不适用
- 状态
- 招募中
- 发起方
- 入组人数
- 100
- 试验地点
- 2
- 主要终点
- Change in Emotional Exhaustion Score on the Maslach Burnout Inventory-Human Services Survey
研究概览
简要总结
Projecte Benestar 2026 is a multicenter randomized controlled study evaluating a brief immersive educational program delivered through virtual reality for healthcare workers. The program is designed to support emotional well-being, self-care, mindfulness, and emotional regulation in professionals working in healthcare settings.
Participants will be active healthcare or healthcare-support workers from participating centers. They will be randomly assigned to one of two groups. One group will receive the virtual reality program at the beginning of the study, while the other group will continue usual activity and receive the same program later, after a wait-list period.
The main objective is to evaluate whether the program reduces emotional exhaustion, measured with the Maslach Burnout Inventory. Secondary objectives include evaluating changes in depersonalization, personal accomplishment, work engagement, usability, satisfaction, adherence, and tolerability of the virtual reality program.
详细描述
This is a multicenter randomized controlled trial with a delayed-start wait-list control design. The study will evaluate Projecte Benestar, an immersive educational virtual reality program designed to support emotional well-being, self-care, mindfulness, emotional regulation, and self-compassion among workers in healthcare settings.
The study population will include active professionals working in participating healthcare organizations, including clinical and non-clinical staff with direct healthcare contact or support functions. Participating institutions may include primary care, hospital, and intermediate care settings. Recruitment will be conducted among eligible workers who voluntarily agree to participate and provide informed consent.
Participants will be randomized in a 1:1 ratio, stratified by center, to one of two study groups. Group A will receive the intervention during the first weeks of the study. Group B will continue usual activity during the initial period and will receive the same intervention after a wait-list period of approximately 6 months. This delayed-start design allows comparison between immediate intervention and usual activity while ensuring that all participants are eventually offered the program.
The intervention consists of eight brief individual virtual reality sessions delivered through autonomous virtual reality headsets. Each session lasts approximately 9 to 15 minutes and combines short educational content with guided immersive practice. The contents include mindfulness, breathing exercises, body scan practices, emotional regulation strategies, the RAIN technique, self-compassion, and a final integration session. Sessions may be delivered in a standard 8-week format with one session per week, or in an intensive 4-week format with two sessions per week, depending on local logistical capacity.
The virtual reality content is fixed and non-adaptive. All participants receive the same sequence of sessions. The application does not require internet connection during use and does not collect automatic data from the device. Participants complete sessions seated in a quiet institutional space, with a local study reference person available for technical support or in case of discomfort.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Prevention
- 盲法
- Single (Outcomes Assessor)
盲法说明
Participants and local study staff cannot be masked because of the nature of the virtual reality intervention. Outcome data will be collected using standardized self-administered questionnaires. The outcomes assessor/statistician responsible for scoring and analyzing the primary and secondary questionnaire outcomes will be masked to group allocation until the primary analysis is completed.
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Active permanent or temporary staff member at a participating healthcare center where the program is implemented
- •Age 18 years or older
- •Able to understand, accept, and sign the informed consent form
- •Willing to complete the study procedures, attend the planned weekly sessions, and complete the study questionnaires
排除标准
- •Photosensitive epilepsy or history of seizures triggered by visual stimuli
- •Severe motion sickness or previous intolerance to immersive devices
- •Visual or hearing impairment that prevents adequate use of the virtual reality headset
研究组 & 干预措施
Immediate Intervention: Projecte Benestar VR Program
Participants randomized to this arm will receive the Projecte Benestar virtual reality educational program during the first intervention period. The program includes 8 individual immersive sessions focused on mindfulness, breathing, body scan, emotional regulation, RAIN, self-compassion, and integration. Sessions last approximately 9 to 15 minutes and may be delivered over 8 weeks or 4 weeks depending on center logistics.
干预措施: Projecte Benestar Virtual Reality Educational Program (Behavioral)
Wait-list Control: Delayed Projecte Benestar VR Program
Participants randomized to this arm will continue usual activity during the initial wait-list control period. After approximately 6 months, they will receive the same Projecte Benestar virtual reality educational program, consisting of 8 individual immersive sessions focused on mindfulness, breathing, body scan, emotional regulation, RAIN, self-compassion, and integration.
干预措施: Projecte Benestar Virtual Reality Educational Program (Behavioral)
结局指标
主要结局
Change in Emotional Exhaustion Score on the Maslach Burnout Inventory-Human Services Survey
时间窗: Baseline, approximately 4 to 8 weeks, and approximately 7 months
Emotional exhaustion will be assessed using the Emotional Exhaustion subscale of the Maslach Burnout Inventory-Human Services Survey. The subscale includes 9 items scored from 0 to 6, with total scores ranging from 0 to 54. Higher scores indicate greater emotional exhaustion. Changes will be compared between the immediate intervention group and the wait-list control group during the first intervention period, and will also be assessed after the delayed intervention group completes the program.
次要结局
- Change in Depersonalization Score on the Maslach Burnout Inventory-Human Services Survey(Baseline, approximately 4 to 8 weeks, and approximately 7 months)
- Change in Personal Accomplishment Score on the Maslach Burnout Inventory-Human Services Survey(Baseline, approximately 4 to 8 weeks, and approximately 7 months)
- Change in Vigor Score on the Utrecht Work Engagement Scale-9(Baseline, approximately 4 to 8 weeks, and approximately 7 months)
- Change in Dedication Score on the Utrecht Work Engagement Scale-9(Baseline, approximately 4 to 8 weeks, and approximately 7 months)
- Change in Absorption Score on the Utrecht Work Engagement Scale-9(Baseline, approximately 4 to 8 weeks, and approximately 7 months)
- System Usability Scale Score After the Virtual Reality Program(After completion of the intervention: approximately 4 to 8 weeks for the immediate intervention group and approximately 7 months for the delayed intervention group)
- Participant Satisfaction With the Virtual Reality Program(After completion of the intervention: approximately 4 to 8 weeks for the immediate intervention group and approximately 7 months for the delayed intervention group)
- Adherence to the Virtual Reality Program(From intervention start to intervention completion, approximately 4 to 8 weeks)
研究者
Jose Ferrer Costa
Family Physician, Coordinating Investigator
Badalona Serveis Assistencials
