The Effect of Motivational Interviews Based on Change Stages on the Digital Game Addiction Levels of Nursing Students
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 72
- 试验地点
- 3
- 主要终点
- Digital Game Addiction Scale
研究概览
简要总结
The aim of this study is to reveal the effect of motivational interviewing based on change stages on digital game addiction. This study will be conducted with a total of 72 individuals assigned by a randomization site from all nursing students who study at Sivas Cumhuriyet University, Faculty of Health Sciences, voluntarily participated in the study, and were found to be digital game addicts. These individuals will be equally distributed to the intervention and control groups. Personal Information Form, Stages of Change Questionnaire and Digital Game Addiction Scale will be distributed to individuals to answer. The obtained data will be analyzed statistically.
详细描述
The aim of this study is to reveal the effect of motivational interviewing based on change stages on digital game addiction. This study will be conducted with a total of 72 individuals assigned by a randomization site from all nursing students who study at Sivas Cumhuriyet University, Faculty of Health Sciences, voluntarily participated in the study, and were found to be digital game addicts. These individuals will be equally distributed to the intervention and control groups. Each group will contain 36 participants. the participants in intervention group will take motivational interventions while the individuals who have digital game addiction in control group will not take this application. Personal Information Form, Stages of Change Questionnaire and Digital Game Addiction Scale will be distributed to individuals to answer. The obtained data will be analyzed statistically.
研究设计
- 研究类型
- Interventional
- 分配方式
- Non Randomized
- 干预模型
- Parallel
- 主要目的
- Other
- 盲法
- Single (Participant)
盲法说明
Participants will be determined blindly by being assigned by a site.
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Nursing students who:
- •agree to participate in the study
- •are over 18 years
- •have game addiction
- •agree to participate in the negotiations
排除标准
- •Individuals who:
- •do not agree to participate in the study
结局指标
主要结局
Digital Game Addiction Scale
时间窗: up to three months
The scale has a five-point Likert type, single-factor structure and scores between 1-5 (1=never, 5=always) (range: 7-35). Evaluation is made using monoetic and polyethical diagnoses. According to the monothetic diagnosis, if the person scores three (sometimes) or more on seven of the seven items; According to the polythetic diagnosis, if at least four of the seven items score three (sometimes) or more, it is defined as "game addict".
次要结局
未报告次要终点
研究者
Fidan Balkaya
Nursing-Master Student
Cumhuriyet University
