跳至主要内容
临床试验/NCT04664920
NCT04664920已完成不适用

An Individualized Exergame Training Solution for People With Major Neurocognitive Disorder: a Usability Study

Davy Vancampfort1 个研究点 分布在 1 个国家目标入组 22 人开始时间: 2020年6月8日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
22
试验地点
1
主要终点
Game experience questionnaire

研究概览

简要总结

The aim of this study is to investigate the usability of a newly designed and developed user-centered exergame in older adults with major neurocognitive disorder (dementia).

详细描述

The aim of this study is to investigate the usability of a newly designed and developed user-centered exergame in older adults with major neurocognitive disorder (dementia). On one appointment, the participants will perform a user-centered exergame for about 30 minutes. The exergame will include specific cognitive and motor functions. As the difficulty of the training game is user-centered, the participants will always be challenged on an appropriate level. Stepping exercises will be used to control the video game scenario. The video game scenario will include different cognitive functions. The body movements will include different physical aspects including balance, strength and Pelvic Floor Muscle Training (PFMT). During the exergame performance, different qualitative assessments will be performed to determine usability of the exergame including acceptance and game experience protocol (think aloud method). After the exergame performance, the participant will answer individual and guideline-based interview questions about usability including their individual experiences (duration about 20 min). This study contributes to fundamental research investigating how user-centered exergame training can be applied in older adults with individual needs.

研究设计

研究类型
Observational
观察模型
Cohort
时间视角
Retrospective

入排标准

年龄范围
60 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Aged 60+ years
  • Live in long-term care facility "de Wingerd"
  • Being diagnosed with major neurocognitive disorder by a specialist doctor
  • Standing straight for minimal 10 minutes without aids
  • Visual acuity with correction sufficient to work on a TV screen

排除标准

  • Mobility impairments that don't allow to play the exergame
  • Severe acute or uncontrolled health problems (e.g. recent cardiac infarction, uncontrolled diabetes or hypertension)
  • Orthopaedic or neurological diseases that inhibit Exergame training
  • Rapidly progressive or terminal illness

结局指标

主要结局

Game experience questionnaire

时间窗: 2 years

users' game experience

Acceptance questionnaire

时间窗: 2 years

users' individual acceptance

Guideline-based qualitative interview

时间窗: 2 years

Users' opinions and feedback

System usability questionnaire

时间窗: 2 years

System usability scale

次要结局

未报告次要终点

研究者

发起方
Davy Vancampfort
申办方类型
Other
责任方
Sponsor Investigator
主要研究者

Davy Vancampfort

Professor

KU Leuven

研究点 (1)

Loading locations...

相似试验