NCT07689422已完成不适用
The Effect of Web-Based Gamification Applications on Nursing Students' Learning Regarding Cardiopulmonary Resuscitation
适应症
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 86
- 试验地点
- 1
- 主要终点
- Level of knowledge
研究概览
简要总结
In this study, the aim was to determine students' level of knowledge regarding cardiopulmonary resuscitation by using web-based gamification applications in nursing education, and additionally, to evaluate the secondary effects on knowledge retention and skill levels.
- The cardiopulmonary resuscitation training delivered through web-based gamification applications has no effect on students' level of knowledge.
- The cardiopulmonary resuscitation training delivered through web-based gamification applications has an effect on students' level of knowledge.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Health Services Research
- 盲法
- None
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Must be registered for the Surgical Nursing course for the first time,
- •Must have internet access,
- •Must have a computer, tablet, or mobile phone,
- •Must be willing to participate in the research.
排除标准
- •Not attending the theoretical course,
- •Not having received any previous training in cardiopulmonary resuscitation.
结局指标
主要结局
Level of knowledge
时间窗: At baseline and at 4 weeks
To assess students' level of knowledge regarding cardiopulmonary resuscitation before and after the educational intervention.
次要结局
- Skill level(At baseline and at 4 weeks)
研究者
Tuğba Özcan
Res. Asst. Dr.
Karadeniz Technical University
研究点 (1)
Loading locations...
相似试验
已完成
不适用
Effect of Gamification on Orthodontic Knowledge Retention Among Dental StudentsNCT07479342Foundation University Islamabad50
尚未招募
不适用
Web-Based Gamification in Postpartum Hemorrhage Management Education Among Midwifery StudentsHemorrhage Management TrainingGamification in Health EducationNCT07688122Mersin University128
尚未招募
不适用
Online Booster Training System for Improving CPR QualityCPR SkillsNCT07649343Qilu Hospital of Shandong University210
尚未招募
Phase 3 4
Game related and social media-based lifestyle modification for metabolic syndromeCTRI/2024/09/073469SRI RAMACHANDRA INSTITUTE OF HIGHER EDUCATION AND RESEARCHFOUNDER CHANCELLOR RESEARCH FELLOWSHIP206
尚未招募
不适用
The Effect of Gamified Metaverse-Based Training on Nursing Students' Self-Efficacy and Metaverse Perception Regarding Pressure Injury ManagementNCT07395284Baskent University60
