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临床试验/NCT07689422
NCT07689422已完成不适用

The Effect of Web-Based Gamification Applications on Nursing Students' Learning Regarding Cardiopulmonary Resuscitation

Karadeniz Technical University1 个研究点 分布在 1 个国家目标入组 86 人开始时间: 2023年3月21日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
86
试验地点
1
主要终点
Level of knowledge

研究概览

简要总结

In this study, the aim was to determine students' level of knowledge regarding cardiopulmonary resuscitation by using web-based gamification applications in nursing education, and additionally, to evaluate the secondary effects on knowledge retention and skill levels.

  1. The cardiopulmonary resuscitation training delivered through web-based gamification applications has no effect on students' level of knowledge.
  2. The cardiopulmonary resuscitation training delivered through web-based gamification applications has an effect on students' level of knowledge.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Health Services Research
盲法
None

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Must be registered for the Surgical Nursing course for the first time,
  • Must have internet access,
  • Must have a computer, tablet, or mobile phone,
  • Must be willing to participate in the research.

排除标准

  • Not attending the theoretical course,
  • Not having received any previous training in cardiopulmonary resuscitation.

结局指标

主要结局

Level of knowledge

时间窗: At baseline and at 4 weeks

To assess students' level of knowledge regarding cardiopulmonary resuscitation before and after the educational intervention.

次要结局

  • Skill level(At baseline and at 4 weeks)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Tuğba Özcan

Res. Asst. Dr.

Karadeniz Technical University

研究点 (1)

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