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临床试验/NCT07141290
NCT07141290已完成1 期

Motor Control Enhancement Based on Augmented Feedback Exergame

University of Groningen1 个研究点 分布在 1 个国家目标入组 14 人开始时间: 2025年4月4日最近更新:

试验速览

阶段
1 期
状态
已完成
入组人数
14
试验地点
1
主要终点
Knee angle error

研究概览

简要总结

This study investigates whether auditory feedback improves the performance of people training squats or kicking movement with a computer game that gives feedback on the user's performance.

During the study participants are wearing sensors that record the movement of their upper and lower leg and the muscle activity of the muscles used to perform squatting and kicking. At the beginning of the measurement participants will be asked to perform 10 squats, 10 half squats, and to hold some positions for a short period. Then participants will be allocated to group 1 or group 2 by a draw.

Group 1: plays the exergame without sound Group 2: plays the exergame with sound

Participants play four rounds of a squatting and four rounds of a kicking game. After playing the game they are again asked to perform 10 squats, 10 half squats, and to hold some positions for a short period. Furthermore, they fill a questionnaire in which they indicate whether they liked the game.

The researchers use the measurements taken prior and after the game to see whether participants improved in kicking and squatting. Furthermore they compare which group scores better in the game to see whether auditory feedback helps to understand the game story.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
None

入排标准

年龄范围
18 Years 至 —(Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • 18 years or older
  • Healthy based on self-report

排除标准

  • Pregnancy based on self-report
  • Orthopedic problems, musculoskeletal disorder, or prior surgery on the lower extremities based on self-report
  • Abuse of drugs, growth hormones, anabolic steroids, or performance enhancing substances based on self-report
  • Participants with a known plaster or metal allergy based on self-report
  • Not being able to follow the instructions given in Dutch or English
  • Not willing to wear shorts/ expose the skin of the legs for any reason

结局指标

主要结局

Knee angle error

时间窗: Baseline and Day1

The knee angle is defined as the angle between the calibrated coordinate system of the mid-shank and that of the BF of the non-dominant leg measured by means of inertial measurement units. This value is compared to the desired knee angle.

次要结局

  • User experience questionnaire (UEQ)(Day 1)
  • Muscle activity and coordination(baseline and Day1)
  • Motivation(Day1)
  • In game performance(baseline and Day 1)

研究者

申办方类型
Other
责任方
Sponsor

研究点 (1)

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Motor Control Exergame | 临床试验