Serious games as a tool for motor and cognitive rehabilitation in different rehabilitation settings
试验速览
- 阶段
- 不适用
- 状态
- 进行中(未招募)
- 发起方
- 入组人数
- 40
研究概览
简要总结
Introduction: Serious games combined with telerehabilitation have been explored as a strategy for motor and cognitive rehabilitation, offering greater engagement, real-time feedback, and the use of accessible technologies. Objectives: To evaluate the efficacy of a serious-games-based telerehabilitation platform for the motor and cognitive rehabilitation of different populations. Methods: Clinical trial with 40 participants divided into two groups. The protocol consists of 24 supervised sessions, twice weekly, approximately 30 minutes each, over 3 months, at the Assistive Technology Center (NTA) of UFU, using the Reabnet® platform. Outcomes are assessed by the Berg Balance Scale, Six-Minute Walk Test, Trail Making Test Part A, and Digit Span, with analysis by descriptive and inferential statistics (t-test and ANOVA). Results and conclusion: Study ongoing; data collection and analysis are not yet complete. Results and conclusion will be added after study completion.
研究设计
- 研究类型
- Interventional
入排标准
- 年龄范围
- 18Y 至 100Y(—)
入选标准
- •Individuals of both sexes, aged 18 or older, presenting with physical and/or cognitive decline confirmed by computed tomography, magnetic resonance imaging, and specialist reports; must be capable of following the intervention protocol and have signed the previously provided Informed Consent Form
排除标准
- •Individuals who present severe cognitive impairment; orthopedic conditions that prevent participation in the games; pre-existing visual disorders or other health conditions not covered by the inclusion criteria; participants who, after the start of the intervention protocol, choose to withdraw from the study or develop any health conditions that may interfere with the research results
