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临床试验/NCT05830526
NCT05830526已完成不适用

Nursing Students' Evaluation of the Preoperative Period ERAS Protocol: An Example of an Escape Room

Kocaeli University2 个研究点 分布在 1 个国家目标入组 56 人开始时间: 2022年11月1日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
56
试验地点
2
主要终点
Effect of escape room game on knowledge level

研究概览

简要总结

Game-based learning is gaining increasing attention to meet the evolving needs of today's nursing students and the demand for 21st century skills in modern healthcare. After the COVID-19 pandemic, the need for innovative learning methods has increased in the process of transferring the theoretical knowledge of nursing students into practice. It can improve learning outcomes while enhancing learning experiences by encouraging participation and motivation. Different teaching methods are used during the teaching of the course they take to nursing students. Game-based learning, which is one of them, is used to increase the motivation of students and to contribute to the acquisition and evaluation of knowledge and skills. Escape room is one of the methods used in this area.

The integration of innovative strategies into teaching and learning in higher education, such as escape room games as a learning method, has been reported to increase the acquisition of key professional competences, including communication, teamwork, and critical thinking. Within the scope of the innovative learning method, it is aimed that nursing students correctly evaluate the preoperative steps of the Enhanced Recovery After Surgery protocol in the escape room so that they can use the theoretical knowledge they have received in this study in practice.

详细描述

Data Collection Tools Pretest-Posttest: The content of the test, which was prepared by a specialist in the field of surgical nursing, consisted of 10 multiple-choice questions belonging to the preoperative steps of the Enhanced Recovery After Surgery protocol. Students completed the test before entering the escape room and immediately after leaving the room. The maximum score from the test was 100.

After leaving the escape room, the students were questioned about their satisfaction with the game training.Theoretical information including Enhanced Recovery After Surgery (ERAS) protocol was given to the students 1 day before the application. The next day, 56 students, who agreed to participate in the study, were divided into groups of 5, and they had to fill out a 10-question test, which includes the stages of the ERAS Protocol preoperative period, within the scope of the pre-test.

A simulation room for students has been set up as an escape room. The room was likened to a patient room in a clinic. Before entering the escape room, students were read the demographic and medical information of a patient who will undergo gynecological surgery in the information room next to the simulated patient room. Later, in the briefing about the escape room theme, it was announced that they would have 10 minutes to complete six missions using the clues given to them. Students who could not leave the room within 10 minutes were considered unsuccessful.

研究设计

研究类型
Interventional
分配方式
Na
干预模型
Single Group
主要目的
Other
盲法
None

盲法说明

Groups of 5 people were formed.

入排标准

年龄范围
19 Years 至 24 Years(Adult)
性别
All
接受健康志愿者

入选标准

  • Having received Enhanced Recovery After Surgery protocol training
  • Being a 3rd Year Nursing Student
  • Voluntary participation in the study

排除标准

  • Those who did not receive Enhanced Recovery After Surgery protocol training
  • Non 3rd Year Nursing Student
  • unwilling to participate in the study

结局指标

主要结局

Effect of escape room game on knowledge level

时间窗: 2 days

The questions about the theoretical training of the ERAS protocol, which they had received the day before, were administered to the students as a pretest-posttest before they were admitted to the game room and after they left the game room. With the escape room game application, the recall of theoretical knowledge and the increase in the level of knowledge compared to the pretest were evaluated.

Escape from the educational game room

时间窗: 10 minutes

93 students from the 3rd grade nursing department formed the universe of the project. The sample consisted of 56 students who agreed to participate in the research. The students were given theoretical training on the preoperative steps of the Enhanced Recovery After Surgery Protocol. One day later, a simulation room was set up where they would repeat the theoretical training they received in practice. In the room, which was adapted as a patient room, the stations where the questions related to each step of the theoretical education given to the students were determined. The 6 stations created in the room were numerically numbered from 1 to 6. After the students gave the correct answer to the questions they found at each station, they went to the next station. It was announced that they would have 10 minutes to complete all stations. Students who completed the task within 10 minutes were considered to have exited the escape room.

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Refiye Akpolat

Assistant Proffesor

Kocaeli University

研究点 (2)

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