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临床试验/NCT07170553
NCT07170553招募中不适用

Digital Game Intervention for Relationship Enhancement Among Parent Child Dyads

University of Miami2 个研究点 分布在 1 个国家目标入组 30 人开始时间: 2026年5月15日最近更新:
干预措施

试验速览

阶段
不适用
状态
招募中
入组人数
30
试验地点
2
主要终点
Parental Self-Efficacy as Measured by TOPSE

研究概览

简要总结

The purpose of this study is to test a new digital game. Specifically, this study will aim to evaluate a digital game prototype designed to facilitate playful interactions between parents and children. The prototype will incorporate activities grounded in relationship enhancement principles. Additionally, this study will check how well using digital tools helps build strong connections, makes people get along better, and boosts parents' confidence and parenting skills.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Supportive Care
盲法
None

入排标准

年龄范围
6 Years 至 —(Child, Adult, Older Adult)
性别
All
接受健康志愿者

入选标准

  • Caregiver-child dyads.

排除标准

  • Participant is not part of a caregiver- child dyad.

研究组 & 干预措施

Caregiver Child Digital Intervention Group

Experimental

Participants in this group will engage with the intervention for up to 1 hour.

干预措施: Digital Game (Behavioral)

Control Group

Active Comparator

Participants in this group will receive information about play based attachment activities and participate for up to 1 hour.

干预措施: Control (Behavioral)

结局指标

主要结局

Parental Self-Efficacy as Measured by TOPSE

时间窗: Baseline, Up to 1.5 hours (immediately after intervention).

Tool to Measure Parenting Self-Efficacy (TOPSE) Total scores range from 0-480 for the complete measure. Higher scores indicate greater levels of perceived parental self-efficacy.

次要结局

  • Perceived Closeness in the Parent-Child Relationship as measured by the Social Connectedness Scale(Baseline, Up to 1.5 hours (immediately after intervention).)

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Anna Queiroz

Associate Professor

University of Miami

研究点 (2)

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