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临床试验/NCT03142087
NCT03142087已完成不适用

The Effect of Virtual Reality Exercises on Balance in Children With Brain Tumors

Bezmialem Vakif University1 个研究点 分布在 1 个国家目标入组 30 人开始时间: 2017年3月21日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
30
试验地点
1
主要终点
the effects of virtual reality exercises evaluating with Nintendo Wii Fit Plus on balance

研究概览

简要总结

30 patients with brain tumor will be included in the study between the ages of 6 and 18 who have undergone surgery. Patients included in the study will be randomly assigned to two groups. The study group will be included in the Nintendo Wii Fit Plus Balance Game exercise program under the supervision of a physiotherapist for 2 days per week for 8 weeks. The control group will be taken to the conventional exercise program under the supervision of a physiotherapist for 2 days a week, 1 hour a day. The assessments will be made before the exercise program begins and at the end of the 8th week. Patients' physical measurements were assessed by anthropometric evaluations, muscle strength measurement, pain Visual Analogue Scale, walking Observational Walking Analysis, Balanced Pediatric Functional Range Test, Timed Up and Go (TUG) and one foot standing test and Nintendo Wii Fit Plus Balance Assessment, Functional capacity 2 min. With Walking Test, fatigue with PedsQL Multidimensional Fatigue Scale, daily life activities will be evaluated with WeeFIM.

详细描述

In our pediatric rehabilitation policlinic we have seen that these children has problems in balance and coordination from cause muscle weakness and cerebral-sensory-proprioceptive problems. We have evaluated with all parameters belong the physiotherapy and rehabilitation measurements and then planning this study with study protocol.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
Double (Participant, Investigator)

入排标准

年龄范围
6 Years 至 18 Years(Child, Adult)
性别
All
接受健康志愿者

入选标准

  • 6-18 years of children
  • brain tumor

排除标准

  • have any conditions with exercises
  • neurological and musculoskeletal disorders

研究组 & 干预措施

virtual reality exercises

Active Comparator

Nintendo Wii Fit Plus Game Console is used in these group. The one session included:warm-up exercises in 5-10 minutes, games (soccer heading, ski jump, ski slalom, etc.) in 30-40 minutes, and cooling exercises in 5 minutes.

干预措施: exercises (Other)

conventional exercises

Active Comparator

Physiotherapy and rehabilitation session included: warm-up exercises in 5-10 minutes, balance exercises (balance board, balance ball, two and one leg stand exercises, weight bearing exercises, balance in different type of surfaces, etc.) in 30-40 minutes, and cooling exercises in 5 minutes.

干预措施: exercises (Other)

结局指标

主要结局

the effects of virtual reality exercises evaluating with Nintendo Wii Fit Plus on balance

时间窗: change from baseline balance at 8 weeks

Nintendo Wii Fit Plus Game Console evaluation parameters which are percentage of weight bearing and central of gravity

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Müberra TANRIVERDİ

lecturer, PT, MSc, PhD (c)

Bezmialem Vakif University

研究点 (1)

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