Impact Virtual Reality: An Emotion Recognition and Regulation Training Program for Youth With Conduct Disorder
试验速览
- 阶段
- 1 期
- 状态
- 已完成
- 入组人数
- 220
- 试验地点
- 2
- 主要终点
- Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Callous-Unemotional traits
研究概览
简要总结
Conduct disorder (CD) is one of the most prevalent childhood psychiatric disorders. Unfortunately, there are limited treatments available for CD. The present study aims to test an innovative virtual reality intervention called Impact VR for symptom reduction in a sample of 60 youth with CD.
详细描述
Within the CD diagnosis, a subset of youth (12-46%) display callous-unemotional (CU) traits (termed "limited prosocial emotions"). CU traits denote additional symptoms including a lack of remorse/guilt, a callous lack of empathy, shallow affect, and/or lack of concern about performance. Although both CD and CU traits are inextricably linked to poor outcomes for youth, there remains a scarcity of targeted interventions for CD and CU traits. One of the most significant challenges for treatment is that youth with CD are often perceived by providers as treatment-resistant and treatment disrupters. This leads to poor treatment retention and further isolation from treatment opportunities. Further, existing interventions that target antisocial behaviors more generally are costly because they require 24/7 behavioral management therapies. Impact VR is a psychoeducational intervention for improving emotion recognition and regulation, using immersive gameplay and storylines that are relevant to youth. Impact VR uses evidence-based cognitive and dialectical behavioral approaches to improve emotion regulation. At the center of Impact VR is an individualized training program that teaches youth to effectively identify emotional expressions in others.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Prevention
- 盲法
- None
入排标准
- 年龄范围
- 10 Years 至 17 Years(Child)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •Aged 10-17 years old
- •Identified through the TriNetX database as having a conduct disorder diagnosis
- •English speaking
排除标准
- •Youth aged <10 years and >18 years old
- •Non-English speaking
- •Youth of caregivers younger than 18 years old.
研究组 & 干预措施
Experimental: Impact VR
Participants enrolled into Impact VR will be complete the first of four sessions. The four 20-minute sessions will be completed over 4 weeks (one session per week) either in the lab, at the participant's home, school or a mutual private meeting place
干预措施: Virtual Reality (Behavioral)
Comparative Control
Participants enrolled into the comparative control group will complete a one-time PowerPoint presentation that provides an overview of emotion expressions and instructions on how to recognize emotions in others
干预措施: Comparative Control (Other)
结局指标
主要结局
Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Callous-Unemotional traits
时间窗: Baseline, 1-month and 3-months post-randomization
Participants enrolled into Impact VR will be complete the first of four sessions. The four 20-minute Callous-unemotional traits will be measured using the 24-item Inventory of Callous-Unemotional Traits. Both the parent and youth reports will be completed. sessions will be completed over 4 weeks (one session per week) either in the lab, at the participant's home, school or a mutual private meeting place.
Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Emotion regulation
时间窗: Baseline, 1-month and 3-months post-randomization
Emotion Regulation will be assessed using parent and child reports on the Behavior Assessment System for Children, 3rd edition (BASC-3).
Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Conduct Problems
时间窗: Baseline, 1-month and 3-months post-randomization
Conduct problems will be assessed using parent and child reports on the Behavior Assessment System for Children, 3rd edition (BASC-3)
Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Emotion recognition
时间窗: Baseline, 1-month and 3-months post-randomization
Emotion recognition will be measured using the Penn Emotion Recognition Test, which is a computer-based task completed by the youth
Assess the preliminary efficacy of Impact Virtual Reality (VR) in reducing Conduct disorder
时间窗: Baseline, 1-month and 3-months post-randomization
Conduct disorder symptoms will be measured using the Kiddie Schedule for Affective Disorders and Schizophrenia, which is a semi-structured interview administered to the caregiver and child.
次要结局
未报告次要终点
