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临床试验/NCT02437097
NCT02437097已完成不适用

The Effect of Aerobic Exercise and Gaming on Cognitive Performance

New York Institute of Technology1 个研究点 分布在 1 个国家目标入组 40 人开始时间: 2015年6月1日最近更新:
适应症
干预措施

试验速览

阶段
不适用
状态
已完成
入组人数
40
试验地点
1
主要终点
The Stroop test

研究概览

简要总结

Many studies have examined the effects of aerobic exercise and playing video games effects on cognitive performance, which results of which have shown to increase cognitive performance. Presently, there is limited research regarding the effects of the combination of gaming and exercise on cognitive performance. The purpose of our study is to investigate the effects of playing video games, aerobic exercise, and a combination of gaming and aerobic exercise on cognitive performance. Forty healthy subjects, males and females (18-30 years old) who perform moderate exercise at least two times a week will comprise our sample. The study will be a randomized clinical trial with four independent variables: playing video games, aerobic exercise, a combination of simultaneous gaming and aerobic exercise and a control condition. Aerobic exercise will be performed at an intensity of 60 to 70% of maximum heart rate on a Monarch Lower Body Ergometer. Brain Age Game: Train Your Brain in Minutes a Day! will be played on Nintendo 3DS. Executive function will be measured using the Stroop test and Trails B pre and posttest. Analysis of variance for Stroop test and Trails B will be used. In the event of significant F statistics, a post hoc test analysis will be used. The investigators hypothesize a combination of aerobic exercise and simultaneous gaming will produce the greatest increase in cognitive performance. Furthermore, these beneficial changes can be utilized in rehabilitation protocols designed to improve cognitive functioning.

详细描述

This study will include 40 subjects, males and females, aged 18-30 years old. Subjects will consist of trained individuals whom log at least two days/week of moderate exercise. The source of participants will come from New York Institute of Technology community. Participants will be selected according to the inclusion/exclusion criteria.Inclusion Criteria:

  1. Age range: 18-30 years
  2. Good overall health
  3. Exercise at least two days/week

Exclusion Criteria:

  1. Any cardiopulmonary conditions including asthma within the last 6 months.
  2. Any major musculoskeletal injuries (i.e. torn ligaments, bone fractures, etc.) over the last 6 months.
  3. Any other health issues that would interfere with a subject's safety during exercise.
  4. Any auditory/vestibular impairments.
  5. Uncorrected visual problems.

Dr. Douris will be taking the medical history for each prospective subject in order to evaluate for the presence of any of the exclusion criteria. We will use the Physical Activity Readiness Questionnaire (PAR-Q) and our own medical questionnaire. All volunteers will sign the informed consent before participation in the study.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Basic Science
盲法
Single (Outcomes Assessor)

入排标准

年龄范围
18 Years 至 30 Years(Adult)
性别
All
接受健康志愿者
是

入选标准

  • •Age range: 18-30 years
  • •Good overall health
  • •Exercise at least two days/week

排除标准

  • •Any cardiopulmonary conditions including asthma within the last 6 months.
  • •Any major musculoskeletal injuries (i.e. torn ligaments, bone fractures, etc.) over the last 6 months.
  • •Any other health issues that would interfere with a subject's safety during exercise.
  • •Any auditory/vestibular impairments.
  • •Uncorrected visual problems.

研究组 & 干预措施

Aerobic Exercise

Experimental

Participants will perform 30 minutes of cycling at an intensity of 60 to 70% of maximum heart rate based on 220 - their age. The aerobic exercise will utilize a Monarch 818E Monarch Lower Body Ergometer (Monark Exercise, Stockholm, Sweden). Participant's heart rate will be monitored using Polar heart rate monitor.

干预措施: Aerobic exercise (Other)

Video Gaming

Experimental

Participants will play Brain Age: Train Your Brain in Minutes a Day! on Nintendo 3DS for 30 minutes in a seated resting position.

干预措施: Video Gaming (Other)

Aerobic Exercise and Video Gaming

Experimental

Participants will perform 30 minutes of cycling at an intensity of 60 to 70% of maximum heart rate based on 220 minus their age on a Monarch ergometer while playing Brain Age: Train Your Brain in Minutes a Day! on a Nintendo 3DS. Participant's heart rate will be monitored using Polar heart rate.

干预措施: Aerobic exercise and Video Gaming (Other)

Control

Placebo Comparator

Participants will sit quietly for 30 minutes

干预措施: Control (Other)

结局指标

主要结局

The Stroop test

时间窗: 10 minutes

: the subject will be asked to read words of colors, state the colors of various letters to test processing speed, and state the color of the font of a word when the actual word describes a conflicting color to test response inhibition (executive functioning).

The Trails B test

时间窗: 10 minutes

: the subject is instructed to connect a set of 25 dots as fast as possible while maintaining accuracy. This test provides information about visual search speed, scanning, speed of processing, mental flexibility, and executive functioning.

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Principal Investigator
主要研究者

Peter Douris

Professor of Physical Therapy

New York Institute of Technology

研究点 (1)

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