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Virtual Reality Game Playing in Amblyopia Therapy

Not Applicable
Conditions
Amblyopia
Registration Number
NCT04261868
Lead Sponsor
Hamideh Sabbaghi
Brief Summary

Background: "Amblyopia is a neurodevelopmental disorder in both monocular and binocular functions and it extends even beyond the primary visual integration centers", therefore, amblyopia is not a "lazy eye" but it is a "lazy brain".

Purpose: The investigators aimed to compare the visual outcome of occlusion therapy with virtual reality game playing as a new therapy on amblyopic children.

Methods: This RCT was performed on 50 children with unilateral amblyopia ,4 to 10 years old. They were randomly divided to case and control (each= 25) groups. case group were trained binocularly using the virtual reality games through head set for one hour a day, 5 days in a week for 4 to 6 weeks. Controls occluded their non- amblyopic eyes, 2, 4 and 6 hours for mild (0.2 to 0.3 LogMAR), moderate (0.3 to 0.6 LogMAR) and severe (BCVA \< 0.6 LogMAR) amblyopia, respectively.

Detailed Description

Not available

Recruitment & Eligibility

Status
UNKNOWN
Sex
All
Target Recruitment
50
Inclusion Criteria
  • The best corrected visual acuity worse than 0.3 LogMAR
Exclusion Criteria
  • Patients with abnormal fixation
  • Patients with neurological problems
  • Patients with any types of ocular pathologies

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Primary Outcome Measures
NameTimeMethod
Best Corrected Visual Acuity (BCVA)baseline and 6 months after training

Change from baseline BCVA at 6 months

Secondary Outcome Measures
NameTimeMethod

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