Treating Amblyopia in Adults With Interactive Video Games
试验速览
- 阶段
- 不适用
- 状态
- 撤回
- 发起方
- Mayo Clinic
- 主要终点
- Change in visual acuity
研究概览
简要总结
Researchers are trying to determine whether interactive video game play, while wearing a patch over better-seeing eye, will improve subject reduced vision (amblyopia).
详细描述
The purpose of this research is to determine whether amblyopia (reduced vision in one eye) in adults can be improved using interactive video game play.
Study participation involves playing the video game Mario KartTM (provided by the study), while wearing a patch over their better-seeing eye. Participants are asked to play the game for a total of 40 hours over a one-month period.
The primary outcome measure will be LogMAR visual acuity measured 1 month after initiating game play.
研究设计
- 研究类型
- Interventional
- 分配方式
- Na
- 干预模型
- Single Group
- 主要目的
- Treatment
- 盲法
- None
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 否
入选标准
- •Aged >17 years old
- •Refraction within past year and wearing updated glasses or contact lenses
- •Diagnosis of strabismic, anisometropic or combined amblyopia (> 2 lines inter-ocular difference)
- •Stable visual acuity as defined as <1 LogMAR change over 2 visits 8 weeks apart, or wearing glasses for at least 16 weeks
排除标准
- •Monovision and unwilling to wear corrective glasses
- •Allergy to adhesive bandages
- •Women who are currently pregnant
结局指标
主要结局
Change in visual acuity
时间窗: Baseline, one month
measured using the LogMAR (Logarithm of the Minimum Angle of Resolution) chart comprised of rows of letters to estimate visual acuity
次要结局
未报告次要终点
研究者
Erick D. Bothun
Principal Investigator
Mayo Clinic
