Immediate effect of the virtual reality game for the upper limb on the brain and muscular activity in the patient after stroke.
- Conditions
- Stroke, not specified as hemorrahgic or ischemic.
- Registration Number
- RBR-73xp36
- Lead Sponsor
- niversidade Federal de Alfenas
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Data analysis completed
- Sex
- Not specified
- Target Recruitment
- Not specified
Inclusion criteria were to present clinical diagnosis of ischemic or hemorrhagic stroke; being in the chronic phase of the disease with an occurrence of more than 3 months; presence of left or right hemiparesis; being of both sexes; regardless of ethnicity, race, and socioeconomic-cultural level, and to present mental competence assessed by the Mental State Mini-Exam.
Low level of mental competence; present hemiplegia or severe spasticity (assessed by Modified Ashworth scale - grade 4), and make use of a myorelaxant medication.
Study & Design
- Study Type
- Intervention
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method
- Secondary Outcome Measures
Name Time Method