Validity Assessment of the "LabForGames Warning" Serious Game
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 71
- 试验地点
- 1
- 主要终点
- The score (/100) of each case of the serious game
研究概览
简要总结
The use of simulation in medical education has been associated with positive results in the acquisition of knowledge, skills, behaviors and patient outcome. Serious games are useful educational tools since they allow both theory and practice training for an important number of learners, simultaneously. However, few studies have evaluated the validity and effectiveness of serious games.
Our simulation unit (LabForSIMS- Faculté de Médecine Paris-Sud, France) has developed a serious game named "LabForGames Warning" for nursing students with the following learning objectives: to recognize and to address the degradation of a patient's clinical condition and to work on the issue of inter-professional communication. The aim of the present study is to determine content and construct validities of the "LabForGames Warning" serious game before its use as a healthcare professional training tool.
详细描述
This observational single-center open study will be conducted in the simulation center of the Paris-Sud medical school (LabForSIMS). After written consent, the study population (nurses and nursing students) will attend a three hours simulation session with the "LabForGames Warning" serious game and will be divided into three groups :
- Nursing students
- New Nurses: Nurses with < 2 years experience
- Expert Nurses: Intensive nurses, with ≥ 4 years experience post graduate.
During three hours, each learner will play with the three different cases of the "LabForGames Warning" serious game then an auto-evaluation will be recorded.
The primary outcome measure was the evaluation of the construct validity:
The score (/100) and the duration (min) of each case of the serious game will be reported in order to assess whether the difference of the measures is related to the difference of skills between the three groups. An auto-evaluation of clinical reasoning will also be recorded.
研究设计
- 研究类型
- Observational
- 观察模型
- Cohort
- 时间视角
- Prospective
入排标准
- 年龄范围
- 18 Years 至 —(Adult, Older Adult)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Nursing students or nurses with < 2 years experience or intensive nurses (with ≥ 4 years experience post graduate)
- •and having agreed to participate
排除标准
- •Subjects incapable of giving consent: incapacitated (subjects under guardianship), minors (< 18 years)
- •Refusal to participate in to the study Refusal to sign in the confidentiality clause
结局指标
主要结局
The score (/100) of each case of the serious game
时间窗: 60 min
The score (/100) of each case of the serious game will be reported in order to assess whether the difference of the measures is related to the difference of skills between the three groups (Evaluation of the construct validity). An auto-evaluation of clinical reasoning will also be recorded.
the duration (min) of each case of the serious game
时间窗: 60 min
The duration (min) of each case of the serious game will be reported in order to assess whether the difference of the measures is related to the difference of skills between the three groups (Evaluation of the construct validity).
次要结局
- The content and parameters of the serious game(30 min)
- Learners' satisfaction(5 min)
- The resemblance between the virtual game and the real life clinical practice(25 min)
研究者
Antonia Blanie
Antonia Blanie M D
Université Paris-Sud
