Effect of Speed, Agility and Quickness Training on Technical Skills in Football Players
Overview
- Phase
- Not Applicable
- Intervention
- Not specified
- Conditions
- Physical Fitness
- Sponsor
- Riphah International University
- Enrollment
- 50
- Locations
- 1
- Primary Endpoint
- Vertical jump
- Status
- Completed
- Last Updated
- 4 years ago
Overview
Brief Summary
The study is designed to determine the effectiveness of Speed, Agility and Quickness training on technical skills in football players
Detailed Description
Football is a fast-paced, dynamic sport that requires expert movements. The goal of the game is to outscore your opponent in terms of goals scored. Players must perform a variety of expert movements, both with and without the ball, to achieve this goal. 'The learned ability to bring about predetermined results with utmost assurance, frequently with the least investment of time or energy or both,' according to an initial definition of talent. 'The constant output of goal-oriented movements, which are taught and unique to the job,' according to a more modern definition of competence. It is critical for players to have the fundamental motor abilities, such as running, agility, and acceleration, in order to learn and execute soccer skills effectively. Fundamental motor skills are seen as essential precursors or related factors to technical skills and therefore excellence in soccer.Furthermore, through a variety of soccer-specific activities, the SAQ training system consolidates speed, agility, and quickness. All exercises are carried out with appropriate biomechanical movement structures, resulting in significant energy and time savings. Aside from major abilities, power performance necessitates optimal joint mobility, dynamic balance, an appropriate locomotors system, and energy generation, among other things.
Investigators
Eligibility Criteria
Inclusion Criteria
- •Male players
- •Age group of 18 years to 25 years.
- •The study includes players, who are playing form 6 months to 1 year.
Exclusion Criteria
- •Players with any disability
- •Injured players
- •Players with psychological issues
- •Players who are on any sort of medication
Outcomes
Primary Outcomes
Vertical jump
Time Frame: 6 weeks
The simplest method to measure an athlete's vertical jump is to get the athlete to reach up against a flat wall, with a flat surface under his/her feet and mark off the highest point he/she can reach flat-footed
Shuttle Run test
Time Frame: 6 weeks
Agility Shuttle Run is a test of agility, in which the participant runs back and forth between two parallel lines as fast as possible, picking up blocks of wood, for a total of 120 ft. A shuttle run time below four seconds is generally considered great, with the best players closer to the 3.8-second range, the total time is 4 seconds.
12 min run test
Time Frame: 6 weeks
Place markers at set intervals around the track to aid in measuring the completed distance. Participants run for 12 minutes, and the total distance covered is recorded.
Speed
Time Frame: 6 weeks
Set out a series of markers in a straight line at 0, 10, 20 and 30m. The player taking the test stands at the start, and the person timing stands on the 10m mark. On command, the player sprints through the 10m mark and the timer records the time they pass the marker. Repeat for 10m, and then do twice for 20m and 30m.
Mcdonald Soccer skill test
Time Frame: 6 weeks
A soccer ball is placed on a line, marked 9 feet from the wall. On the signal, "Go," the player kicks the ball against the wall as many times as possible in 30 seconds. The test score is the highest total of any three trials.