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临床试验/NCT05261958
NCT05261958已完成不适用

Effect of Speed, Agility and Quickness Training on Technical Skills in Football Players

Riphah International University2 个研究点 分布在 1 个国家目标入组 50 人开始时间: 2021年6月29日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
入组人数
50
试验地点
2
主要终点
Vertical jump

研究概览

简要总结

The study is designed to determine the effectiveness of Speed, Agility and Quickness training on technical skills in football players

详细描述

Football is a fast-paced, dynamic sport that requires expert movements. The goal of the game is to outscore your opponent in terms of goals scored. Players must perform a variety of expert movements, both with and without the ball, to achieve this goal. 'The learned ability to bring about predetermined results with utmost assurance, frequently with the least investment of time or energy or both,' according to an initial definition of talent. 'The constant output of goal-oriented movements, which are taught and unique to the job,' according to a more modern definition of competence. It is critical for players to have the fundamental motor abilities, such as running, agility, and acceleration, in order to learn and execute soccer skills effectively. Fundamental motor skills are seen as essential precursors or related factors to technical skills and therefore excellence in soccer.Furthermore, through a variety of soccer-specific activities, the SAQ training system consolidates speed, agility, and quickness. All exercises are carried out with appropriate biomechanical movement structures, resulting in significant energy and time savings. Aside from major abilities, power performance necessitates optimal joint mobility, dynamic balance, an appropriate locomotors system, and energy generation, among other things.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Other
盲法
Single (Participant)

盲法说明

Single

入排标准

年龄范围
18 Years 至 25 Years(Adult)
性别
Male
接受健康志愿者

入选标准

  • Male players
  • Age group of 18 years to 25 years.
  • The study includes players, who are playing form 6 months to 1 year.

排除标准

  • Players with any disability
  • Injured players
  • Players with psychological issues
  • Players who are on any sort of medication

结局指标

主要结局

Vertical jump

时间窗: 6 weeks

The simplest method to measure an athlete's vertical jump is to get the athlete to reach up against a flat wall, with a flat surface under his/her feet and mark off the highest point he/she can reach flat-footed

Shuttle Run test

时间窗: 6 weeks

Agility Shuttle Run is a test of agility, in which the participant runs back and forth between two parallel lines as fast as possible, picking up blocks of wood, for a total of 120 ft. A shuttle run time below four seconds is generally considered great, with the best players closer to the 3.8-second range, the total time is 4 seconds.

12 min run test

时间窗: 6 weeks

Place markers at set intervals around the track to aid in measuring the completed distance. Participants run for 12 minutes, and the total distance covered is recorded.

Speed

时间窗: 6 weeks

Set out a series of markers in a straight line at 0, 10, 20 and 30m. The player taking the test stands at the start, and the person timing stands on the 10m mark. On command, the player sprints through the 10m mark and the timer records the time they pass the marker. Repeat for 10m, and then do twice for 20m and 30m.

Mcdonald Soccer skill test

时间窗: 6 weeks

A soccer ball is placed on a line, marked 9 feet from the wall. On the signal, "Go," the player kicks the ball against the wall as many times as possible in 30 seconds. The test score is the highest total of any three trials.

次要结局

未报告次要终点

研究者

申办方类型
Other
责任方
Sponsor

研究点 (2)

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