Pilot study of an interactive virtual reality assessment tool for children with aggressive behavior problems (VIT4Kids)
- Conditions
- F91F90.1F92Conduct disordersHyperkinetic conduct disorderMixed disorders of conduct and emotions
- Registration Number
- DRKS00032850
- Lead Sponsor
- Ausbildungsinstitut für Kinder- und Jugendlichenpsychotherapie der Uniklinik Köln (AKiP)
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Recruiting
- Sex
- Male
- Target Recruitment
- 80
Clinical sample: Hyperkinetic Conduct Disorder (F90.1) or Diagnosis of Conduct Disorder (F91) or Combined Disorder of Conduct and Emotions (F92) at therapy start
Non-clinical sample: No evidence for the presence of a conduct disorder in parent ratings (FBB-SSV < 7, Döpfner & Görtz-Dorten, 2017) and clinical significant peer-related aggression (FAVK-E < 7, Görtz-Dorten & Döpfner, 2011)
- Main diagnosis of a pervasive developmental disorder (F84) or other mental disorders
- IQ below 80 (assessed using common methods [e.g. Culture Fair Test], clinical impression, information from anamnesis interview)
- Evidence of past or present epilepsy
- Occurrence of cybersickness during the VR introduction session
Study & Design
- Study Type
- observational
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Evidence for reliable and valid scales of the VR-test; confirmed by correlations with scales of the Questionnaire for Aggressive Behavior in Children (FAVK-E/FAVK-S; Görtz-Dorten & Döpfner, 2011) and the Symptom Checklist for Disruptive Behavior Disorders - Self-rating/Proxy rating (SBB/FBB-SSV; Döpfner & Görtz-Dorten, 2017). Additionally in the clinical sample: Correlations with the Clinical Parent Interview for Externalizing Disorders in Children and Adolescents based on DSM-5 (ILF External; Görtz-Dorten et al., 2022)
- Secondary Outcome Measures
Name Time Method Therapist judgment:<br>- Evaluation form for VR sessions (adherence, benefits/strengths, risks/obstacles)<br>- Aggressive and social-competent responses in conflict situations of the VR test<br><br>Patient judgement:<br>- Attractiveness of VR (adapted from Alsem et al., 2021)<br>- Immersion experience (adapted from Schubert et al., 2001 & Verhoef et al., 2022)<br>- Emotional Engagement (adapted from Verhoef et al., 2022)<br>- Ecological validity of VR test situations (adapted from Sargent et al., 2018)