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Pilot study of an interactive virtual reality assessment tool for children with aggressive behavior problems (VIT4Kids)

Recruiting
Conditions
F91
F90.1
F92
Conduct disorders
Hyperkinetic conduct disorder
Mixed disorders of conduct and emotions
Registration Number
DRKS00032850
Lead Sponsor
Ausbildungsinstitut für Kinder- und Jugendlichenpsychotherapie der Uniklinik Köln (AKiP)
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Recruiting
Sex
Male
Target Recruitment
80
Inclusion Criteria

Clinical sample: Hyperkinetic Conduct Disorder (F90.1) or Diagnosis of Conduct Disorder (F91) or Combined Disorder of Conduct and Emotions (F92) at therapy start

Non-clinical sample: No evidence for the presence of a conduct disorder in parent ratings (FBB-SSV < 7, Döpfner & Görtz-Dorten, 2017) and clinical significant peer-related aggression (FAVK-E < 7, Görtz-Dorten & Döpfner, 2011)

Exclusion Criteria

- Main diagnosis of a pervasive developmental disorder (F84) or other mental disorders
- IQ below 80 (assessed using common methods [e.g. Culture Fair Test], clinical impression, information from anamnesis interview)
- Evidence of past or present epilepsy
- Occurrence of cybersickness during the VR introduction session

Study & Design

Study Type
observational
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Evidence for reliable and valid scales of the VR-test; confirmed by correlations with scales of the Questionnaire for Aggressive Behavior in Children (FAVK-E/FAVK-S; Görtz-Dorten & Döpfner, 2011) and the Symptom Checklist for Disruptive Behavior Disorders - Self-rating/Proxy rating (SBB/FBB-SSV; Döpfner & Görtz-Dorten, 2017). Additionally in the clinical sample: Correlations with the Clinical Parent Interview for Externalizing Disorders in Children and Adolescents based on DSM-5 (ILF External; Görtz-Dorten et al., 2022)
Secondary Outcome Measures
NameTimeMethod
Therapist judgment:<br>- Evaluation form for VR sessions (adherence, benefits/strengths, risks/obstacles)<br>- Aggressive and social-competent responses in conflict situations of the VR test<br><br>Patient judgement:<br>- Attractiveness of VR (adapted from Alsem et al., 2021)<br>- Immersion experience (adapted from Schubert et al., 2001 & Verhoef et al., 2022)<br>- Emotional Engagement (adapted from Verhoef et al., 2022)<br>- Ecological validity of VR test situations (adapted from Sargent et al., 2018)
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