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Can Gaming Get You Fit? A High-Intensity Exergaming Intervention in Adults

Not Applicable
Completed
Conditions
Sedentary Lifestyle
Interventions
Behavioral: Exergaming
Registration Number
NCT03513380
Lead Sponsor
Norwegian University of Science and Technology
Brief Summary

The purpose of this project is to assess if playing a newly developed videogame that require physical activity (e.g. exergame) can lead to health benefits. The project will include 50 adult participants that are not particularly physically active. They will be randomized into two groups where one group will be given free access to the exergame for 6 months. The physical fitness (maximal oxygen consumption), blood markers of cardiometabolic health and body composition of the subjects will be tested before, mid-ways and after the intervention period. Also, the participants gaming frequency will be registered throughout the 6-month period. Aim of this study is to investigate if access to this game can provide health benefits for individuals who are not motivated to take part in regular physical activity.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
52
Inclusion Criteria
  • Sedentary (<150 mins of moderate intensity physical activity/week)
  • Able to ride a bike for up to 60 minutes
Exclusion Criteria
  • Known cardiovascular disease
  • Taking beta-blockers or anti-arrhythmic drugs

Study & Design

Study Type
INTERVENTIONAL
Study Design
PARALLEL
Arm && Interventions
GroupInterventionDescription
ExergamingExergamingfree access to the exergame PedalTanks
Primary Outcome Measures
NameTimeMethod
VO2max (Maximal Aerobic Capacity)6 months
Secondary Outcome Measures
NameTimeMethod
Bioelectrical impedance3 and 6 months

Body composition assessed using bioelectrical impedance analysis (InBody 720)

Daily time in moderate intensity activity (3.0-6.0 metabolic equivalents = METs)3 and 6 months

Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 3-months and 6-months.

Daily time in vigorous intensity activity (6.0-9.0 metabolic equivalents = METs)3 and 6 months

Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 3-months and 6-months.

Daily average number of steps3 and 6 months

Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 3-months and 6-months.

Daily time in sedentary activity (< 3.0 metabolic equivalents = METs)3 and 6 months

Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 3-months and 6-months.

Daily time in very vigorous intensity activity (>9.0 metabolic equivalents = METs)3 and 6 months

Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 3-months and 6-months.

Daily average total physical activity duration3 and 6 months

Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 3-months and 6-months.

Daily average energy expenditure3 and 6 months

Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 3-months and 6-months.

Blood Pressure3 and 6 months
Fasting circulating glucose, as blood marker of cardiometabolic health6 months
Lipid profile, as blood marker of cardiometabolic health6 months
Circulating insulin concentration, as blood marker of cardiometabolic health6 months
glucose response to a 2 hour glucose tolerance test, as blood marker of cardiometabolic health6 months

Trial Locations

Locations (1)

Department of Circulation and Medical Imaging

🇳🇴

Trondheim, Norway

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