Intervention on Socio-emotional Development and Well-being Through ICTs in Early Adulthood
- Conditions
- Emotion Regulation
- Interventions
- Behavioral: Participation in a socio-emotional competence program through a technological platform (EMOWELL)
- Registration Number
- NCT06049407
- Lead Sponsor
- University of Valencia
- Brief Summary
emoWELL is a serious game, that is, a video game designed to inform and train in skills and competencies in a more dynamic way. emoWELL focuses on understanding and developing healthy emotional regulation strategies to improve well-being.
- Detailed Description
Computer-based videogame. The program has a graphic adventure format, where the player controls an avatar who embarks on a train journey. Throughout this journey, the train will make five different stops where the player will learn about emotional regulation through activities or puzzles, readings and different interventions with the game's characters. At the first stop, the player will receive psychoeducation about emotional regulation and the most frequent adaptive and maladaptive regulation strategies. In the next three areas, exercises will be carried out to apply these strategies on variables such as self-esteem, self-care, stress, time management and social support. Finally, in the last area, the player will review the different contents learned. In addition to the train and the five stops or areas described, the game includes the area of the avatar's house and a final scenario that will vary depending on the player's answers throughout the adventure, in order to highlight the most important learning and conclude the game. Therefore, emoWELL consists of 8 areas in total.
The intervention is carried out autonomously. In addition to the computer game, emoWELL is linked to a mobile application so that the user can practice, integrate and reinforce the knowledge learned in the remote game, being both platforms indispensable in the intervention.
Recruitment & Eligibility
- Status
- ACTIVE_NOT_RECRUITING
- Sex
- All
- Target Recruitment
- 800
- To have signed the informed consent (or their legal tutors).
- Being between 16 and 29 years old.
- Inability to understand the activities or the language used.
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Arm && Interventions
Group Intervention Description Experimental: Intervention group Participation in a socio-emotional competence program through a technological platform (EMOWELL) -
- Primary Outcome Measures
Name Time Method Difficulties in Emotion Regulation Scale (DERS) Time 3 (up to 1 year) The Spanish version is composed of 28 items. It is answered using a Likert scale from 1 (hardly ever) to 5 (almost always). This scale assesses difficulties associated of the emotion regulation process: emotional lack of control, life interference, lack of emotional attention, emotional confusion, and emotional rejection. Therefore, a higher score within each scale signals more difficulties in emotional regulation.
Cognitive Emotion Regulation Questionnaire (CERQ-18) Time 3 (up to 1 year) The instrument assesses cognitive strategies for emotional regulation. The version of the instrument used consists of 18 items and has five polytomous response options ranging from almost never (1) to always (5). The items are grouped into nine strategies: Rumination, Catastrophizing, Self-blaming, Blaming others, Putting in perspective, Acceptance, Positive focus, Positive reinterpretation, and Refocusing on plans; at a rate of two items per strategy.
Psychological Well-Being Scales (PWBS) Time 3 (up to 1 year) The Spanish version is composed of 39 items. It is answered using a Likert scale from 1 (totally agree) to 6 (totally disagree).
A higher score on each scale indicates higher levels in the resulting dimensions of psychological well-being:
Self-acceptance, Positive relationships, Autonomy, Environmental mastery, Purpose in life and Personal growth.Inventory of the Dimensions of Emerging Adulthood (IDEA-S) Time 3 (up to 1 year) The Spanish version is composed of 31 items. It is answered using a Likert scale from 1 (strongly disagree) to 3 (strongly agree). A higher score on a scale means a greater presence of these categories in the stage. It assesses the different characteristics of emerging adulthood: identity exploration, experimentation/possibilities, negativity/instability, other-centered, self-centered, feeling in between.
- Secondary Outcome Measures
Name Time Method Rosenberg Self-Esteem Scale (RSE) Time 3 (up to 1 year) The RSE is an unidimensional instrument that consists of 10 items that assess self-esteem. Participants are asked to respond to each item using a four-point Likert scale ranging from "Strongly Disagree" to "Strongly Agree." A higher score indicates higher levels of self-esteem.
Brief Symptom Inventory (BSI-18) Time 3 (up to 1 year) The instrument evaluates psychological distress, collected in three dimensions: anxiety, depression and somatization. It is composed of 18 items answered on a likert scale from 0 (Not at all) to 4 (Very much). Higher levels on each of these scales imply higher levels of anxiety, depression or somatization, respectively.
''Optimism questionnaire'' (COP) Time 3 (up to 1 year) The last instrument presented is composed of 9 items. It evaluates the optimism of the participants. It is answered on a Likert scale from 1 to 5. A higher score implies higher levels of optimism.
Three-item loneliness scale (TILS) Time 3 (up to 1 year) This scale evaluates the perception of loneliness. It is composed of three items answered on a Likert scale from 0 (Almost never) to 2 (Frequently). The higher the score, the greater the perception of loneliness.
Trial Locations
- Locations (1)
Spain
🇪🇸Valencia, Valencian Comunity, Spain