Can Gaming Get You Fit? A High-Intensity Exergaming Intervention in Adults
- Conditions
- Sedentary Lifestyle
- Registration Number
- NCT03513380
- Lead Sponsor
- Norwegian University of Science and Technology
- Brief Summary
The purpose of this project is to assess if playing a newly developed videogame that require physical activity (e.g. exergame) can lead to health benefits. The project will include 50 adult participants that are not particularly physically active. They will be randomized into two groups where one group will be given free access to the exergame for 6 months. The physical fitness (maximal oxygen consumption), blood markers of cardiometabolic health and body composition of the subjects will be tested before, mid-ways and after the intervention period. Also, the participants gaming frequency will be registered throughout the 6-month period. Aim of this study is to investigate if access to this game can provide health benefits for individuals who are not motivated to take part in regular physical activity.
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 52
- Sedentary (<150 mins of moderate intensity physical activity/week)
- Able to ride a bike for up to 60 minutes
- Known cardiovascular disease
- Taking beta-blockers or anti-arrhythmic drugs
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- PARALLEL
- Primary Outcome Measures
Name Time Method VO2max (Maximal Aerobic Capacity) 6 months
- Secondary Outcome Measures
Name Time Method Daily average number of steps 3 and 6 months Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 3-months and 6-months.
Daily time in sedentary activity (< 3.0 metabolic equivalents = METs) 3 and 6 months Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 3-months and 6-months.
Daily time in moderate intensity activity (3.0-6.0 metabolic equivalents = METs) 3 and 6 months Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 3-months and 6-months.
Daily time in vigorous intensity activity (6.0-9.0 metabolic equivalents = METs) 3 and 6 months Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 3-months and 6-months.
Daily time in very vigorous intensity activity (>9.0 metabolic equivalents = METs) 3 and 6 months Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 3-months and 6-months.
Daily average total physical activity duration 3 and 6 months Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 3-months and 6-months.
Daily average energy expenditure 3 and 6 months Measured by activity monitors (SenseWear Armband) which participants will wear for one week at start of intervention period, 3-months and 6-months.
Bioelectrical impedance 3 and 6 months Body composition assessed using bioelectrical impedance analysis (InBody 720)
Circulating insulin concentration, as blood marker of cardiometabolic health 6 months glucose response to a 2 hour glucose tolerance test, as blood marker of cardiometabolic health 6 months Blood Pressure 3 and 6 months Fasting circulating glucose, as blood marker of cardiometabolic health 6 months Lipid profile, as blood marker of cardiometabolic health 6 months
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Trial Locations
- Locations (1)
Department of Circulation and Medical Imaging
🇳🇴Trondheim, Norway
Department of Circulation and Medical Imaging🇳🇴Trondheim, Norway