Comparing the Effect of Xbox Kinect with Periodic Exercise on Brain-Wave Changes in Young Girls Non-athlete
- Conditions
- Comparison of the effect of six weeks of Xbox Kinect game with periodic training on brain wave changes in young non-athlete girls.
- Registration Number
- IRCT20200609047710N1
- Lead Sponsor
- Islamic Azad University, Science and Research Branch
- Brief Summary
Not available
- Detailed Description
Not available
Recruitment & Eligibility
- Status
- Complete
- Sex
- Female
- Target Recruitment
- 20
Subjects were healthy in terms of risk factors for cardiovascular disease, especially high blood pressure.
Subjects did not take any specific supplements or medications until at least 2 months before the start of the study
Not all subjects participated in continuous and routine activity in the previous two years.
Know the Xbox Kinect game.
Age range 25 to 35 years
Subjects with symptoms of muscle injury.
Subjects who participate in other sports or extracurricular activities during six weeks of training.
Age range 25 to 35 years
Study & Design
- Study Type
- interventional
- Study Design
- Not specified
- Primary Outcome Measures
Name Time Method Brain Wave Changes Alpha. Timepoint: Before and after the protocol (after six weeks). Method of measurement: How to measure brain waves with electroencephalography.;Beta Wave Changes. Timepoint: Before and after the protocol (after six weeks). Method of measurement: How to measure brain waves with electroencephalography.
- Secondary Outcome Measures
Name Time Method Heart rate. Timepoint: During the Xbox training and game protocol. Method of measurement: By polar clock m430.