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Comparing the Effect of Xbox Kinect with Periodic Exercise on Brain-Wave Changes in Young Girls Non-athlete

Not Applicable
Conditions
Comparison of the effect of six weeks of Xbox Kinect game with periodic training on brain wave changes in young non-athlete girls.
Registration Number
IRCT20200609047710N1
Lead Sponsor
Islamic Azad University, Science and Research Branch
Brief Summary

Not available

Detailed Description

Not available

Recruitment & Eligibility

Status
Complete
Sex
Female
Target Recruitment
20
Inclusion Criteria

Subjects were healthy in terms of risk factors for cardiovascular disease, especially high blood pressure.
Subjects did not take any specific supplements or medications until at least 2 months before the start of the study
Not all subjects participated in continuous and routine activity in the previous two years.
Know the Xbox Kinect game.
Age range 25 to 35 years

Exclusion Criteria

Subjects with symptoms of muscle injury.
Subjects who participate in other sports or extracurricular activities during six weeks of training.
Age range 25 to 35 years

Study & Design

Study Type
interventional
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
Brain Wave Changes Alpha. Timepoint: Before and after the protocol (after six weeks). Method of measurement: How to measure brain waves with electroencephalography.;Beta Wave Changes. Timepoint: Before and after the protocol (after six weeks). Method of measurement: How to measure brain waves with electroencephalography.
Secondary Outcome Measures
NameTimeMethod
Heart rate. Timepoint: During the Xbox training and game protocol. Method of measurement: By polar clock m430.
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