MedPath

Effectiveness of Board Game on Improving Elementary School Students' Infection Control

Not Applicable
Completed
Conditions
Knowledge of Infection Control
Behavioral Intentions of Infection Control
Attitude of Infection Control
Interventions
Other: gamified instruction
Other: conventional lesson lecture
Registration Number
NCT06402227
Lead Sponsor
HU, HUEY-LAN
Brief Summary

The goal of this clinical trial is to learn if board game can improve elementary school students' infection control intentions. The investigators use the theory of planned behavior (TPB), which includes three main factors: attitude, subjective norm, and perceived behavioral control. The main questions it aims to answer are:

1. Exploring the factors influencing children's behavioral intentions of infection control through theory of planned behavior?

2. The effectiveness of board game on improving children's knowledge and behavioral intentions of infection control?

Researchers will compare gamified instruction to conventional lesson lecture to see if the former has better results.

Students who participated in filled out the questionnaire three times, each time taking about 15 to 20 minutes: before the intervention, after the intervention, and after a one-month delay. The students' legal representatives filled out a basic demographic questionnaire before intervention, which took about 5 minutes.

After a one-month delay, two groups of students were asked to filled out the post-test questionnaire again. Then, students in the control group were invited to participate in a board game and asked which teaching method they preferred (gamified instruction or conventional lesson lecture).

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
310
Inclusion Criteria
  • Students in fifth to sixth grade of the elementary school (10 to 13 years old) and their legal representatives must fill in the informed consent form.
Exclusion Criteria
  • N/A

Study & Design

Study Type
INTERVENTIONAL
Study Design
CROSSOVER
Arm && Interventions
GroupInterventionDescription
gamified instructiongamified instruction-
conventional lesson lectureconventional lesson lecture-
Primary Outcome Measures
NameTimeMethod
knowledge of infection controlbaseline, the day receiving the intervention, a one-month delay after the intervention.

A self-developed knowledge questionnaire (S-CVI/UA=0.8, S-CVI/Ave=0.96) which has fifteen multiple choices questions was used to evaluate students' infection control knowledge over time (pre-intervention, post-intervention, and 4 weeks after intervention). The higher the score, the more positive the outcome.

intention to infection control behaviorbaseline, the day receiving the intervention, a one-month delay after the intervention.

Theory of planned behavior guided questionnaire (S-CVI/UA=0.962, S-CVI/Ave=0.992) was developed to exam students' attitude, subjective norm, and perceived behavioral control toward infection control behavior over time (pre-intervention, post-intervention, and 4 weeks after intervention). A Likert 5-point scale was used in the TPB questionnaire, the higher the score, the higher the intention for infection control behavior.

Secondary Outcome Measures
NameTimeMethod

Trial Locations

Locations (1)

National Yang Ming University

🇨🇳

Taipei, Taiwan

© Copyright 2025. All Rights Reserved by MedPath