NCT02717910已完成不适用
Digital Health Game as an Intervention Supporting Tobacco-related Health Literacy in Early Adolescents: a Feasibility Study
适应症
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 入组人数
- 151
- 试验地点
- 1
- 主要终点
- Change in anti-smoking self-efficacy
研究概览
简要总结
This feasibility study evaluates acceptability and preliminary effectiveness of a digital health game as an intervention supporting tobacco-related health literacy in 10- to 13-year-old early adolescents. One third of the study participants will receive the health game, on third a web page with similar content and one third will act as a control group without intervention.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Prevention
- 盲法
- Single (Participant)
入排标准
- 年龄范围
- 10 Years 至 13 Years(Child)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Goes to school at 4th, 5th or 6th grade
- •Understands and can communicate either in Finnish, Swedish or English
- •Has daily access to either a smart phone or tablet computer during free time
排除标准
- •Takes part to specialized education
结局指标
主要结局
Change in anti-smoking self-efficacy
时间窗: At baseline and at 2 weeks
Assessed with Anti-smoking self-efficacy scale (ASSES)
次要结局
- Change in tobacco use-related motives questionnaire scores(At baseline and at 2 weeks)
- Self-assessed interest towards the intervention(At 2 weeks)
- Change in smoking outcome expectations(At baseline and at 2 weeks)
- Actual use of the intervention(During 2 weeks period)
- Change in attitudes towards tobacco use questionnaire scores(At baseline and at 2 weeks)
研究者
Heidi Parisod
Doctoral candidate, MHSc
University of Turku
研究点 (1)
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