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临床试验/NCT00425139
NCT00425139已完成不适用

Multi-site Evaluation of a Video Game for Adolescents and Young Adults With Cancer

HopeLab Foundation68 个研究点 分布在 3 个国家目标入组 375 人开始时间: 2004年10月1日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
375
试验地点
68
主要终点
Adherence

研究概览

简要总结

The purpose of this study is to determine the effects of playing the interactive video game, Re-Mission, on patient outcomes, including adherence to medical treatment regimes, self-care behaviors, quality of life, stress, communication, control, and knowledge.

详细描述

POPULATION: Approximately 340 patients will be enrolled in this study. Patients will be 13 to 29 years of age with any cancer (original diagnosis or relapse), currently receiving treatment and expected to be on treatment for at least 4 - 6 months following Baseline assessment, and able to communicate effectively in English, Spanish, or French. Approximately 170 patients will be enrolled in each of the two treatment groups. Each group will receive either the "Re-Mission" video game and a popular interactive video game, or just the popular interactive video game.

DESIGN: This is a multi-center, randomized trial, with patients randomized to one of two groups. One group (50% of patients) will receive the active intervention, which is the psycho-educational video game module called Re-Mission and a popular video game (hereafter "RE-MISSION") and another group (50 % of patients) will be in a game control group and receive a popular video game only (hereafter "GAME CONTROL. The games in the RE-MISSION and GAME CONTROL groups are delivered on identical mini, personal computers (hereafter "Mini-PC").

INTERVENTION: Each patient in the RE-MISSION group will be asked to play "Re-Mission" along with the popular video game for at least one hour a week for a period of ten to fourteen weeks. "Re-Mission" presents a 3-D environment in which the player can manipulate a humanoid character inside the virtual body of a patient with cancer. Game-play consists of guiding the character to destroy cancer cells and other "enemies" in the body (e.g., bacteria) while avoiding injury or weakness. During the process of playing the game and guiding the character through a series of missions, the player learns about chemotherapy and other medical treatments, health-promoting self-care behaviors, infections, and pain management. In addition, the game has also been designed to facilitate the patient's ability to share knowledge and concerns with others.

DURATION OF STUDY: 9 -12 months

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Supportive Care
盲法
None

入排标准

年龄范围
13 Years 至 29 Years(Child, Adult)
性别
All
接受健康志愿者

入选标准

  • Male or female patient 13 to 29 years of age with a cancer diagnosis.
  • Patient who is currently receiving treatment and is expected to remain on treatment for at least 4 - 6 months.

排除标准

  • Patient who has a history of seizures due to photosensitivity.
  • Patient who has been determined by the investigator to be incapable of following the study schedule or study directions for any reason.
  • Patient who can not communicate effectively with study personnel in English, Spanish, or French.

结局指标

主要结局

Adherence

Self-efficacy

Quality of life

次要结局

未报告次要终点

研究者

发起方
HopeLab Foundation
申办方类型
Other

研究点 (68)

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