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Concurrent Aerobic Exercise and Virtual Reality Cognitive Training

Not Applicable
Completed
Conditions
Preclinical Alzheimer's Disease
Interventions
Behavioral: Exergame
Registration Number
NCT02963415
Lead Sponsor
University of Minnesota
Brief Summary

The study will implement and test a unique Virtual Reality Cognitive Training (VRCT) combined with concurrent cycling on a recumbent stationary cycle, also known as exergame that seamlessly integrates specific cognitive tasks into a virtual environment and is synchronized with cycling to promote cognition.

Detailed Description

The proposed project will implement and test a unique Virtual Reality Cognitive Training (VRCT) combined with concurrent cycling on a recumbent stationary cycle, also known as exergame that seamlessly integrates specific cognitive tasks into a virtual environment and is synchronized with cycling to promote cognition. Cycling through an interesting virtual environment will motivate and engage the older adult to participate in the exercise, and VRCT could augment cycling's effects on cognition. The purpose of this project is to demonstrate the feasibility and efficacy of the exergame intervention on cognition through two phases. In Phase I, a prototype of the VRCT exergame will be developed, followed by a feasibility testing using a single-group mixed methods design. In Phase II a more fully-featured version of the VRCT exergame will be developed followed by a an RCT which will randomize subjects on a 2:1:1 allocation ratio to 3 parallel groups (exergame:cycling only:attention control). Mixed methods will be used to assess outcomes in both phases.

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
39
Inclusion Criteria
  1. Cognitive complaint (defined as answering yes to the question "Do you feel that your memory or thinking skills have gotten worse recently?)
  2. Not engaging in aerobic exercise or cognitive training >2 days/week, 30 minutes a session in the past 3 months;
  3. Age 65 years and older
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Exclusion Criteria
  1. Resting heart rate > 100 or < 50 beats/min;
  2. Dementia (self-report, diagnosis, or scoring <18 on the modified Telephone Interview for Cognitive Status;
  3. Neurological or major psychiatric disorder since memory problem;
  4. Significant diseases, symptoms, or other factors that make exercise unsafe
  5. Current enrollment in another intervention study
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Study & Design

Study Type
INTERVENTIONAL
Study Design
SINGLE_GROUP
Arm && Interventions
GroupInterventionDescription
Virtual Reality Cognitive TrainingExergameExergame to stimulate cognition
Primary Outcome Measures
NameTimeMethod
Feasibility of the exergame developmentBaseline to 3 months

development of the exergame prototype by 3 months

Secondary Outcome Measures
NameTimeMethod
Cycling adherence rate3-6 months

≥70% subjects adhere to the cycling dose

Usability and satisfaction with the exergame3-6 months

Participants report acceptable usability and satisfaction with the exergame

VCRT adherence rate3-6 months

≥70% subjects adhere to the cognitive training dose

Trial Locations

Locations (1)

University of Minnesota

🇺🇸

Minneapolis, Minnesota, United States

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