Concurrent Aerobic Exercise and Virtual Reality Cognitive Training
- Conditions
- Preclinical Alzheimer's Disease
- Interventions
- Behavioral: Exergame
- Registration Number
- NCT02963415
- Lead Sponsor
- University of Minnesota
- Brief Summary
The study will implement and test a unique Virtual Reality Cognitive Training (VRCT) combined with concurrent cycling on a recumbent stationary cycle, also known as exergame that seamlessly integrates specific cognitive tasks into a virtual environment and is synchronized with cycling to promote cognition.
- Detailed Description
The proposed project will implement and test a unique Virtual Reality Cognitive Training (VRCT) combined with concurrent cycling on a recumbent stationary cycle, also known as exergame that seamlessly integrates specific cognitive tasks into a virtual environment and is synchronized with cycling to promote cognition. Cycling through an interesting virtual environment will motivate and engage the older adult to participate in the exercise, and VRCT could augment cycling's effects on cognition. The purpose of this project is to demonstrate the feasibility and efficacy of the exergame intervention on cognition through two phases. In Phase I, a prototype of the VRCT exergame will be developed, followed by a feasibility testing using a single-group mixed methods design. In Phase II a more fully-featured version of the VRCT exergame will be developed followed by a an RCT which will randomize subjects on a 2:1:1 allocation ratio to 3 parallel groups (exergame:cycling only:attention control). Mixed methods will be used to assess outcomes in both phases.
Recruitment & Eligibility
- Status
- COMPLETED
- Sex
- All
- Target Recruitment
- 39
- Cognitive complaint (defined as answering yes to the question "Do you feel that your memory or thinking skills have gotten worse recently?)
- Not engaging in aerobic exercise or cognitive training >2 days/week, 30 minutes a session in the past 3 months;
- Age 65 years and older
- Resting heart rate > 100 or < 50 beats/min;
- Dementia (self-report, diagnosis, or scoring <18 on the modified Telephone Interview for Cognitive Status;
- Neurological or major psychiatric disorder since memory problem;
- Significant diseases, symptoms, or other factors that make exercise unsafe
- Current enrollment in another intervention study
Study & Design
- Study Type
- INTERVENTIONAL
- Study Design
- SINGLE_GROUP
- Arm && Interventions
Group Intervention Description Virtual Reality Cognitive Training Exergame Exergame to stimulate cognition
- Primary Outcome Measures
Name Time Method Feasibility of the exergame development Baseline to 3 months development of the exergame prototype by 3 months
- Secondary Outcome Measures
Name Time Method Cycling adherence rate 3-6 months ≥70% subjects adhere to the cycling dose
Usability and satisfaction with the exergame 3-6 months Participants report acceptable usability and satisfaction with the exergame
VCRT adherence rate 3-6 months ≥70% subjects adhere to the cognitive training dose
Trial Locations
- Locations (1)
University of Minnesota
🇺🇸Minneapolis, Minnesota, United States