The Effectiveness of Gamification-Based Learning Versus Traditional Classroom Teaching in Acute Cholecystitis and Pancreatitis Education Among Medical Students: A Quasi-Experimental Study
Trial Snapshot
- Phase
- Not Applicable
- Status
- Completed
- Enrollment
- 30
- Locations
- 2
- Primary Endpoint
- Change in knowledge of acute cholecystitis and pancreatitis
Study Overview
Brief Summary
This study will evaluate the effectiveness of a gamification-based learning method (board game) versus traditional teaching (lecture) in enhancing the knowledge of acute cholecystitis and pancreatitis among medical students in the general surgery ward at Rasoul Akram Hospital. This study will be conducted as an extra-curricular program, using pre- and post-tests to determine the effectiveness of gamification in general surgery learning within undergraduate medical education. The board game will incorporate innovative educational strategies to engage students in learning about acute cholecystitis and pancreatitis
Study Design
- Study Type
- Interventional
- Allocation
- Non Randomized
- Intervention Model
- Parallel
- Primary Purpose
- Other
- Masking
- None
Eligibility Criteria
- Ages
- 18 Years to — (Adult, Older Adult)
- Sex
- All
- Accepts Healthy Volunteers
- Yes
Inclusion Criteria
- •Medical students in their clinical externship in the general surgery ward.
- •Willingness to participate voluntarily.
Exclusion Criteria
- •Previous knowledge or exposure to acute cholecystitis and pancreatitis.
- •Lack of consent or inability to attend the sessions.
- •Medical students not currently assigned to general surgery clinical rotations.
Arms & Interventions
Gamification group
The gamification group will consist of teams of three to four members, who will engage in the board game under the supervision of the supervising investigator for one hour.
Intervention: Gamification ( Board game ) (Other)
Class group
The class group will consist of individuals who will attend a one-hour traditional, lecture-based session led by a faculty member in general surgery
Intervention: Traditional lecture-based teaching (Other)
Outcomes
Primary Outcomes
Change in knowledge of acute cholecystitis and pancreatitis
Time Frame: Baseline (pre-intervention) and immediately after the intervention
Change in Test Scores from Pre-test to Immediate Post-test, Containing 20 Multiple-Choice Questions and 10 Short-Answer Questions, Assessing Knowledge of Acute Cholecystitis and Pancreatitis: A Comparison Between Two Groups
Secondary Outcomes
- Retention of knowledge on acute cholecystitis and pancreatitis(6 weeks after the intervention)
