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Craving Assessment in Patients With Alcohol Use Disorder Using Virtual Reality Exposure

Completed
Conditions
Alcohol Use Disorder
Registration Number
NCT05861843
Lead Sponsor
Charite University, Berlin, Germany
Brief Summary

Alcohol use disorder (AUD) is a burdensome clinical disorder with high relapse rates. Virtual Reality (VR)-based therapeutic and diagnostic approaches have received increasing attention in the treatment of AUD but evidence on the induction of craving via VR scenarios is still needed. Craving for alcohol is associated with psychological and physiological responses. This single-arm clinical study will be conducted including n=60 patients with AUD. Using a head-mounted display (HMD), patients will be confronted with three different VR scenarios (neutral vs. two target situations) while heart rate, heart rate variability (HRV), pupillometry and electrodermal activity (EDA) will be measured continuously. Subjective craving levels will be assessed pre-/during/post-exposure to each VR scenario.

Detailed Description

Not available

Recruitment & Eligibility

Status
COMPLETED
Sex
All
Target Recruitment
61
Inclusion Criteria
  • age: 18-65 years
  • diagnosis of alcohol dependence according to ICD-10 (F10.2)
  • completed in-patient withdrawal treatment during the last 3 months
  • history of alcohol craving, confirmed via craving questionnaires
  • able to provide written informed consent
Exclusion Criteria
  • substance dependence other than alcohol and nicotine
  • current alcohol intoxication (randomly tested via measurement of breath alcohol concentration)
  • unable to understand the study information, consent form or principles of the study
  • abstinence for less than 7 days or on-going consumption of alcohol
  • severe neuropsychiatric disorder, e.g. schizophrenia spectrum disorders, bipolar affective disorder or substantial cognitive impairment
  • serious illnesses influencing brain-/heart-function with influence on physiological study parameters.
  • acute suicidality (or acute endangerment of others)
  • concurrent pharmacological treatment targeting AUD (i.e. benzodiazepines) or craving (i.e. acamprosate, disulfiram, naltrexone, nalmefene) and further medication significantly influencing heart frequency.

Study & Design

Study Type
OBSERVATIONAL
Study Design
Not specified
Primary Outcome Measures
NameTimeMethod
change in psychophysiological craving levels (heart rate variability) elicited by alcohol-associated cues20-30 min VR exposure

Changes in craving levels measured continuously by heart rate variability (ms) during VR-exposure to alcohol-associated cues compared to neutral cues.

change in subjective craving levels elicited by alcohol-associated cues20-30 min VR exposure

Changes in craving levels measured by subjective parameters (visual analogue scale = VAS, scale 0-100) before, during and after VR-exposure to alcohol-associated cues compared to neutral cues

change in psychophysiological craving levels (heart rate) elicited by alcohol-associated cues20-30 min VR exposure

Changes in craving levels measured continuously by heart rate (bpm = beats per minute) during VR-exposure to alcohol-associated cues compared to neutral cues.

change in psychophysiological craving levels (electrodermal activity) elicited by alcohol-associated cues20-30 min VR exposure

Changes in craving levels measured continuously by electrodermal activity (micro-Siemens) during VR-exposure to alcohol-associated cues compared to neutral cues.

change in psychophysiological craving levels elicited by alcohol-associated cues20-30 min VR exposure

Changes in craving levels measured continuously by pupillometry (pupil dilation in mm) during VR-exposure to alcohol-associated cues compared to neutral cues.

Secondary Outcome Measures
NameTimeMethod
development of subjective craving levels post-exposure3 hours after VR-exposure

changes of subjective craving (VAS) over the following 3 hours after VR-exposure

context-related change in craving levels20-30 minutes VR Exposure

changes in subjective and objective craving levels compared between the two VR-scenarios bar vs. living room

Trial Locations

Locations (1)

Psychiatric University Hospital Charité at St. Hedwig Hospital

🇩🇪

Berlin, Germany

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