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临床试验/NCT03946436
NCT03946436已完成不适用

Impact of Active Video Games on Motor- and Visual Spatial-learning Capabilities During the Process of Tennis Training in Young Children

Marusic2 个研究点 分布在 1 个国家目标入组 55 人开始时间: 2018年1月1日最近更新:
适应症

试验速览

阶段
不适用
状态
已完成
发起方
入组人数
55
试验地点
2
主要终点
Psychophysiological body responses 1: skin conductance

研究概览

简要总结

Developing movement capabilities and efficiently acquiring and assimilating movement information and knowledge in middle childhood stages is of great importance for performing complex movement structures in later stages of life. Our study is directed to researching the influence of active video games (AVG) on assessment of tennis motor skills and visual capabilities in middle childhood, as a part of two separate sub-researches.

详细描述

In the first sub-research, which included a sample of 55 children aged between 7 and 9, the investigators measured the physiological responses of bodies after acute and chronic exposure to playing AVG. The investigators established a significant difference in skin conductance before beginning the intervention between the virtual and actual game. After the intervention, the experimental group had a significantly higher average value of heart rate frequency and breathing frequency while playing AVG in comparison to the control group.

In the second sub-research the investigators measured progress in tennis technique (TRSC test), development of gross motor skills and change in reaction time on the same group of children. In the TRSC test, the control group improved in all sub-groups with both strokes. The experimental group made no improvements in sub-group 3d with the ''forehand'', 1d and 3d with the ''backhand''. In the gross motor skill development test the investigators have not established a significant interaction effect. In the analogue reaction time measurement test, the investigators recorded a significant interaction between time x group. The same goes for Simon's test with incongruent stimuli, with congruent the interaction was of no relevance.

The investigators established that the use of AVG can represent a new strategy for combining movement/sports activities and cognitively directed tasks aiming at effective assessment of tennis skills.

研究设计

研究类型
Interventional
分配方式
Randomized
干预模型
Parallel
主要目的
Treatment
盲法
Double (Participant, Outcomes Assessor)

入排标准

年龄范围
7 Years 至 9 Years(Child)
性别
All
接受健康志愿者

入选标准

  • Age limit

排除标准

  • excluded were players with injuries or long-term body impairments that prevented them from performing shots as they are usually instructed.

结局指标

主要结局

Psychophysiological body responses 1: skin conductance

时间窗: change from baseline to 3-months intervention

Skin conductance measured in micro siemens

Psychophysiological body responses 2: skin temperature

时间窗: change from baseline to 3-months intervention

Skin temperature measured in Celsius

Psychophysiological body responses 3: heart rate frequency

时间窗: change from baseline to 3-months intervention

hear rate measured in beats per minute

Psychophysiological body responses 4: breathing frequency

时间窗: change from baseline to 3-months intervention

breathing frequency measured in breaths per minute

次要结局

  • TGMD-3 scale (Test of Gross Motor Development-Third Edition)(change from baseline to 3-months intervention)

研究者

发起方
Marusic
申办方类型
Other
责任方
Sponsor Investigator
主要研究者

Marusic

Assistant professor Uros Marusic, PhD

Science and Research Centre Koper

研究点 (2)

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