Impact of Active Video Games on Motor- and Visual Spatial-learning Capabilities During the Process of Tennis Training in Young Children
试验速览
- 阶段
- 不适用
- 状态
- 已完成
- 发起方
- 入组人数
- 55
- 试验地点
- 2
- 主要终点
- Psychophysiological body responses 1: skin conductance
研究概览
简要总结
Developing movement capabilities and efficiently acquiring and assimilating movement information and knowledge in middle childhood stages is of great importance for performing complex movement structures in later stages of life. Our study is directed to researching the influence of active video games (AVG) on assessment of tennis motor skills and visual capabilities in middle childhood, as a part of two separate sub-researches.
详细描述
In the first sub-research, which included a sample of 55 children aged between 7 and 9, the investigators measured the physiological responses of bodies after acute and chronic exposure to playing AVG. The investigators established a significant difference in skin conductance before beginning the intervention between the virtual and actual game. After the intervention, the experimental group had a significantly higher average value of heart rate frequency and breathing frequency while playing AVG in comparison to the control group.
In the second sub-research the investigators measured progress in tennis technique (TRSC test), development of gross motor skills and change in reaction time on the same group of children. In the TRSC test, the control group improved in all sub-groups with both strokes. The experimental group made no improvements in sub-group 3d with the ''forehand'', 1d and 3d with the ''backhand''. In the gross motor skill development test the investigators have not established a significant interaction effect. In the analogue reaction time measurement test, the investigators recorded a significant interaction between time x group. The same goes for Simon's test with incongruent stimuli, with congruent the interaction was of no relevance.
The investigators established that the use of AVG can represent a new strategy for combining movement/sports activities and cognitively directed tasks aiming at effective assessment of tennis skills.
研究设计
- 研究类型
- Interventional
- 分配方式
- Randomized
- 干预模型
- Parallel
- 主要目的
- Treatment
- 盲法
- Double (Participant, Outcomes Assessor)
入排标准
- 年龄范围
- 7 Years 至 9 Years(Child)
- 性别
- All
- 接受健康志愿者
- 是
入选标准
- •Age limit
排除标准
- •excluded were players with injuries or long-term body impairments that prevented them from performing shots as they are usually instructed.
结局指标
主要结局
Psychophysiological body responses 1: skin conductance
时间窗: change from baseline to 3-months intervention
Skin conductance measured in micro siemens
Psychophysiological body responses 2: skin temperature
时间窗: change from baseline to 3-months intervention
Skin temperature measured in Celsius
Psychophysiological body responses 3: heart rate frequency
时间窗: change from baseline to 3-months intervention
hear rate measured in beats per minute
Psychophysiological body responses 4: breathing frequency
时间窗: change from baseline to 3-months intervention
breathing frequency measured in breaths per minute
次要结局
- TGMD-3 scale (Test of Gross Motor Development-Third Edition)(change from baseline to 3-months intervention)
研究者
Marusic
Assistant professor Uros Marusic, PhD
Science and Research Centre Koper
